Commit Graph

3 Commits

Author SHA1 Message Date
josh 414a554549 feat(02-02): begin screen + seed picker + ui-strings + lazy content split
- content/seasons/01-soil/ui-strings.yaml: player-visible Phase-2 copy externalized per CLAUDE.md (Begin / seed picker / post-harvest beat / journal / settings / plant display names); voice reviewed against bible + anti-fomo-doctrine.md
- content/seasons/01-soil/fragments.yaml: placeholder Season-1 fragment file (Plan 02-03 expands to ≥10 authored)
- content/seasons/00-demo/: deleted (Phase-1 demo replaced)
- src/content/schemas/ui-strings.ts: UiStringsSchema (Zod) — validates structure of every season's ui-strings.yaml at load time
- src/content/schemas/index.ts + src/content/index.ts: re-export UiStringsSchema/UiStrings
- src/content/loader.ts: eager `uiStrings` glob + PIPE-02 lazy `loadSeasonFragments(seasonId)` (Plan 02-03+ exploit)
- src/ui/begin/use-audio-bootstrap.ts: bootstrapAudioContext() lazy-creates + resumes (RESEARCH Pattern 9; Pitfall 5 mitigation — context construction inside the gesture for iOS Safari) + installFirstInteractionGestureHandler() one-shot for D-22 returning players + __resetAudioBootstrapForTest()
- src/ui/begin/BeginScreen.tsx: D-21 typographic Begin screen — title + subtitle + CTA from uiStrings[1].begin; onClick calls bootstrapAudioContext synchronously inside the click event then dismisses the session gate (D-22)
- src/ui/begin/BeginScreen.test.tsx: 4 tests — render / D-22 skip / click bootstraps + dismisses / subtitle string
- src/ui/garden/SeedPicker.tsx: D-02 inline DOM popover; subscribes to 'tile-clicked-coords'; renders one button per unlocked plant type from uiStrings[1].plants; click enqueues plantSeed command via store.enqueueCommand
- src/ui/garden/SeedPicker.test.tsx: 6 tests — initial-null / coords-positioned / unlocked-only / enqueue / dismiss / multi-plant; mocks game/event-bus to avoid Phaser canvas init under happy-dom (deviation Rule 3)
- src/ui/{begin,garden,index}.ts: barrels
- src/App.tsx: mount BeginScreen + SeedPicker as overlay siblings to PhaserGame
- src/PhaserGame.tsx: bootstrap unlockedPlantTypes=['rosemary'] for first-run; install gesture handler + scene-ready listener
- npm run ci exits 0; 163/163 tests pass (10 new this commit + 25 from Task 1 + 128 baseline)
2026-05-09 09:43:47 -04:00
josh d52e35f3ad feat(01-04): Vite-native content pipeline + Zod schemas + demo fragment + /content/ README
- FragmentSchema with stable-string-ID regex /^season\d+\.[a-z0-9._-]+$/
- SeasonContentSchema wraps fragments[]
- loader.ts uses import.meta.glob with literal patterns (Pitfall 1)
- Throws on schema violation at module-eval time, failing npm run build (PIPE-01)
- Test-only loadFragmentsFromGlob helper for unit-test injection
- Demo fragment season0.demo.first-light proves end-to-end round-trip
- content/README.md documents the convention for Phase 2 writers (STRY-09)
- Removes now-redundant src/content/.gitkeep firewall marker
2026-05-08 23:28:59 -04:00
josh df7d687da4 chore(01-01): scaffold Phaser 4 + React 19 + Vite + TS template + Phase-1 deps + firewall directories
- Built equivalent React + Vite + TypeScript scaffold by hand because the official
  npm create @phaserjs/game@latest scaffolder is interactive-only and the documented
  --template/--yes flags are ignored (verified 2026-05-08 with create-game v1.3.2).
  Plan Step 1 explicitly authorizes this fallback. Resulting tree mirrors the
  official template shape: index.html, src/main.tsx, src/App.tsx, src/PhaserGame.tsx,
  src/game/main.ts, src/game/scenes/Boot.ts.
- Installed Phase-1 production deps at versions verified in RESEARCH.md:
  phaser@4.1.0, react@19.2.6, react-dom@19.2.6, idb@8.0.3, lz-string@1.5.0,
  zod@4.4.3, crc-32@1.2.2, gray-matter@4.0.3, yaml@2.8.4, inkjs@2.4.0.
- Installed Phase-1 dev deps: vite@8.0.11, @vitejs/plugin-react@6.0.1,
  typescript@6.0.3, @types/react@19, @types/react-dom@19, @types/node@22,
  vitest@4.1.5, @vitest/ui, happy-dom, fake-indexeddb@6 (for Plan 03 IDB tests),
  @playwright/test@1.59.1, eslint@9, eslint-plugin-boundaries@6.0.2, inklecate@1.8.1.
- Created the seven architectural-firewall directories under src/ with .gitkeep
  markers (sim, render, ui, save, content, audio, store) — siblings to the
  template-provided src/game/ — so Plan 02's ESLint boundaries rule has clean
  targets per CLAUDE.md 'Architectural Firewall'.
- Created repo-root /content/ (with /dialogue/ and /seasons/ subdirs) and /assets/
  trees per CONTEXT D-11, D-12.
- Pre-declared all downstream-required scripts in package.json so Plans 02–06 only
  edit code, not script keys: dev, build, preview, lint (--max-warnings 0 per
  RESEARCH CI Pitfall C), test (--passWithNoTests=false per CI Pitfall B),
  test:watch, validate:assets, compile:ink (no-op stub for Phase 1; Phase 2
  replaces with real inklecate invocation), ci.
- TypeScript strict mode enforced via tsconfig.json + tsconfig.app.json + tsconfig.node.json.
- npm run build succeeds (tsc -b && vite build) producing dist/index.html and
  dist/assets/index-*.js (~1.5MB Phaser bundle; code-splitting deferred to Phase 2+
  when actual scenes exist).
2026-05-08 23:17:17 -04:00