Commit Graph

3 Commits

Author SHA1 Message Date
josh 8e4609ae20 docs(02): close phase 2 — gap closure verified, 24/24 + 4/4 PASS
ci / lint + test + validate-assets + build (push) Failing after 4m54s
Plan 02-06 (UAT gap closure) executed cleanly via /gsd-execute-phase 2:
6 atomic commits (5 task + 1 SUMMARY), 333/333 vitest green
(was 312, +21 cases), npm run ci exit 0, Playwright e2e exit 0.

Hint copy chosen: "Begin where the soil is bare." (plan's #1 ranked
candidate, bible voice).

gsd-verifier re-verification confirms:
- 24/24 Phase-2 REQ-IDs structurally PASS (no regressions)
- 4/4 UAT gaps closed (G1 white halo, G2 first-run prompt,
  G3 tile contrast, G4 gate wall context)
- All scope constraints honored: zero painted assets, zero new npm
  deps, V1Payload unchanged, sim purity preserved
- Banner concerns #5/#7/#6/#9/#10 still defended

VERIFICATION.md frontmatter status flipped gaps_found → verified.
ROADMAP Phase 2 marked complete (6/6 plans, completed 2026-05-09).
STATE.md updated with phase-2 completion narrative.

7 HUMAN-UAT.md tone items remain pending (Lura voice, letter cadence,
Begin tonal feel, ≥5min absence flow, gate visual indicator overlay,
plus the new chosen first_run_hint copy review).

Phase 2 vertical slice now plausibly ships as a free standalone
Season-1 prologue — banner concern #2 (7-Season scope risk) escape
hatch realized.

Next: /gsd-discuss-phase 3 (Watercolor & Cello Aesthetic — GARD-10,
AEST-01..06, UX-05).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 12:37:17 -04:00
josh 6f680f4731 test(02): VERIFICATION → gaps_found after live UAT (4 first-impression UX gaps)
User dev-server walkthrough surfaced 4 functional UX gaps beneath the verifier's
24/24 structural PASS:

  G1 (blocking) — no global page CSS → white halo around #1a1a1a canvas
  G2 (blocking) — no first-run prompt after Begin → player confused
                  (A Dark Room rule needs the canonical first-prompt)
  G3 (high)     — tile outlines too dim → grid reads as 'gray check block'
  G4 (medium)   — gate visual at canvas (880, 384) reads as stray rectangle

Phase 3 watercolor deferral preserved — every fix uses Phaser primitives or
one CSS file, not painted assets. STATE.md → status: gaps_found.

Next: /gsd-plan-phase 2 --gaps

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 11:37:44 -04:00
josh 286b4ba446 test(02): persist human verification items as UAT (6 tone/live-loop items)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 11:27:16 -04:00