Commit Graph

2 Commits

Author SHA1 Message Date
josh c46fc75549 fix(02-06,G2): first-run hint after Begin — close A-Dark-Room first-prompt gap
Adds a single bible-voice line ("Begin where the soil is bare.") that
surfaces immediately after BeginScreen dismisses on first run and
auto-dismisses when the player makes their first plant. Closes G2
first-impression UX gap from 2026-05-09 live UAT — the post-Begin state
no longer leaves a brand-new player staring at a 4×4 grid with no
instruction.

Implementation:
- content/seasons/01-soil/ui-strings.yaml: first_run_hint key added
  (recommended copy from plan; bible voice — warm, specific, contemplative)
- src/content/schemas/ui-strings.ts: UiStringsSchema extended with
  first_run_hint: z.string().min(1) — MANDATORY because Zod default strip
  mode silently drops unknown keys from parsed.data
- src/store/session-slice.ts: firstRunHintDismissed + dismissFirstRunHint
  added (session state ONLY — NOT persisted to V1Payload, no migrations[2])
- src/ui/first-run/FirstRunHint.tsx: subscribes to tiles slice, dismisses
  on first plant !== null transition; renders externalized line via
  uiStrings[1]?.first_run_hint
- src/ui/first-run/{index.ts}, src/ui/index.ts: barrel + re-export wired
- src/App.tsx: <FirstRunHint /> mounted between BeginScreen and SeedPicker

Vitest: 6 new behavioral cases green (hidden when Begin still up, hidden
when dismissed, renders externalized line, reads uiStrings, auto-dismisses
on first plant, stays dismissed on subsequent tile changes). 324/324
total green; npm run ci exits 0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 12:13:04 -04:00
josh 414a554549 feat(02-02): begin screen + seed picker + ui-strings + lazy content split
- content/seasons/01-soil/ui-strings.yaml: player-visible Phase-2 copy externalized per CLAUDE.md (Begin / seed picker / post-harvest beat / journal / settings / plant display names); voice reviewed against bible + anti-fomo-doctrine.md
- content/seasons/01-soil/fragments.yaml: placeholder Season-1 fragment file (Plan 02-03 expands to ≥10 authored)
- content/seasons/00-demo/: deleted (Phase-1 demo replaced)
- src/content/schemas/ui-strings.ts: UiStringsSchema (Zod) — validates structure of every season's ui-strings.yaml at load time
- src/content/schemas/index.ts + src/content/index.ts: re-export UiStringsSchema/UiStrings
- src/content/loader.ts: eager `uiStrings` glob + PIPE-02 lazy `loadSeasonFragments(seasonId)` (Plan 02-03+ exploit)
- src/ui/begin/use-audio-bootstrap.ts: bootstrapAudioContext() lazy-creates + resumes (RESEARCH Pattern 9; Pitfall 5 mitigation — context construction inside the gesture for iOS Safari) + installFirstInteractionGestureHandler() one-shot for D-22 returning players + __resetAudioBootstrapForTest()
- src/ui/begin/BeginScreen.tsx: D-21 typographic Begin screen — title + subtitle + CTA from uiStrings[1].begin; onClick calls bootstrapAudioContext synchronously inside the click event then dismisses the session gate (D-22)
- src/ui/begin/BeginScreen.test.tsx: 4 tests — render / D-22 skip / click bootstraps + dismisses / subtitle string
- src/ui/garden/SeedPicker.tsx: D-02 inline DOM popover; subscribes to 'tile-clicked-coords'; renders one button per unlocked plant type from uiStrings[1].plants; click enqueues plantSeed command via store.enqueueCommand
- src/ui/garden/SeedPicker.test.tsx: 6 tests — initial-null / coords-positioned / unlocked-only / enqueue / dismiss / multi-plant; mocks game/event-bus to avoid Phaser canvas init under happy-dom (deviation Rule 3)
- src/ui/{begin,garden,index}.ts: barrels
- src/App.tsx: mount BeginScreen + SeedPicker as overlay siblings to PhaserGame
- src/PhaserGame.tsx: bootstrap unlockedPlantTypes=['rosemary'] for first-run; install gesture handler + scene-ready listener
- npm run ci exits 0; 163/163 tests pass (10 new this commit + 25 from Task 1 + 128 baseline)
2026-05-09 09:43:47 -04:00