Decision-coverage gate found three CONTEXT.md decisions structurally
implemented but not literally cited by their D-NN tags. Added one-line
must_haves entries citing each:
- D-12 (Lura as discrete gate visits, 3 beats this Season) → 02-04
- D-16 (all Lura dialogue authored in Ink, runtime via inkjs) → 02-04
- D-32 (Zustand 5 store as the Phaser↔React bridge; sim never imports
store, CORE-10 enforced) → 02-01
STATE.md flipped from in_progress (context gathered) to ready_to_execute
with the planning summary in stopped_at.
All 24 REQ-IDs + 34 D-XX decisions now covered.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two distinct fields with strict separation:
- lastTickAt: wall-clock milliseconds. Written ONLY at saveSync time by
the application layer. The sim NEVER writes this field.
computeOfflineCatchup uses it as the wall-clock anchor.
- tickCount: monotonic sim-internal counter (one per simulate() call).
Used for STRY-10 narrative gating that must be immune to wall-clock
manipulation. The sim writes this field; the application layer reads
it via simAdapter.applyTickCount.
Changes:
02-01: SimState + V1Payload gain `tickCount: number`; migrations[1]
defaults to 0; GardenSlice exposes tickCount + lastTickAt + setters;
simAdapter exposes applyTickCount; tests assert the round-trip.
02-02: simulateOneTick increments next.tickCount + 1 (not lastTickAt:
currentTick); Garden scene's SimState snapshot reads lastTickAt
through from store and writes tickCount: this.currentTick locally;
acceptance_criteria forbids `lastTickAt: this.*` in the sim and scene.
02-05: buildPayloadFromStore now persists tickCount (from store);
hydrateStoreFromPayload restores it via state.setTickCount.
This unblocks the offline-catchup math: computeOfflineCatchup(payload.lastTickAt,
nowMs) now reliably reads wall-clock ms because the sim never overwrites it
with a tick counter.