- 01-07-ci-workflow-SUMMARY.md: structural enforcement map, Phase 2/8 handoff notes, threat T-01-08 mitigation confirmed
- 01-VALIDATION.md: per-task table populated (12/13 green, 01-05-T2 partial — checkpoint:human-verify awaiting north-star image curation); status flipped to executed
- ROADMAP.md: progress table marks Phase 1 as 7/7 with 01-05 partial annotation
- STATE.md: position advanced to Plan 7 of 7 complete; performance trend; Plan 01-05 Task 2 explicitly tracked as the only outstanding deliverable; next action = human curation pass then /gsd-verify-work
- REQUIREMENTS.md: PIPE-06 marked complete (CI workflow runs Vitest on every push/PR)
Wave 1 of Phase 1 complete. Phaser 4 + React 19 + Vite 8 + TypeScript 6
scaffold builds (npm run build green); 15 Phase-1 deps installed at
locked versions; 7 architectural-firewall directories ready under src/;
repo-root /content/ + /assets/ trees ready; Vitest (happy-dom) +
Playwright wired with passing sentinel; package.json scripts
pre-declared for the entire Phase 1 plan-set so Wave 2 can run in
parallel without colliding on package.json.
3 deviations auto-fixed (1 blocking, 2 missing-critical):
1. Built scaffold by hand because @phaserjs/create-game v1.3.2 is
interactive-only — plan's documented fallback path was used.
2. build script wraps tsc -b before vite build so strict-TS gates
every build (CLAUDE.md Code Style invariant).
3. Added *.tsbuildinfo to .gitignore (TS 6 incremental cache files).
Wave 2 readiness: Plan 02 must use ESLint 9 flat-config format
(eslint.config.js); legacy .eslintrc.* not supported. fake-indexeddb
pre-installed for Plan 03 IDB tests. inkjs + inklecate installed but
no .ink files compiled (Phase 2 PIPE-02 owns that).