e0a1c033cf
tickClocks iterates every [data-seconds][data-received-at] element. Rendering the PP indicator with those attrs during an intermission made the clock bleed seconds even though play is paused and the penalty isn't running. Drop the ticking attrs when game['Intermission'] is true — render a plain static "PP MM:SS" that resumes ticking on the next live payload. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>