import app.games from tests.conftest import make_game from app.games import ( calculate_game_priority, convert_game_state, format_record, get_comeback_bonus, get_game_outcome, get_period, get_power_play_info, get_start_time, get_time_remaining, parse_games, utc_to_eastern, ) class TestConvertGameState: def test_off_maps_to_final(self): assert convert_game_state("OFF") == "FINAL" def test_crit_maps_to_live(self): assert convert_game_state("CRIT") == "LIVE" def test_fut_maps_to_pre(self): assert convert_game_state("FUT") == "PRE" def test_unknown_state_passes_through(self): assert convert_game_state("LIVE") == "LIVE" class TestProcessRecord: def test_na_returns_na(self): assert format_record("N/A") == "N/A" def test_pads_single_digit_parts(self): assert format_record("5-3-1") == "05-03-01" def test_already_padded_unchanged(self): assert format_record("40-25-10") == "40-25-10" class TestProcessPeriod: def test_pre_game_returns_zero(self): game = make_game(game_state="PRE") assert get_period(game) == 0 def test_fut_game_returns_zero(self): game = make_game(game_state="FUT") assert get_period(game) == 0 def test_final_game_returns_na(self): game = make_game(game_state="OFF") assert get_period(game) == "N/A" def test_live_game_returns_period_number(self): game = make_game(game_state="LIVE", period=2) assert get_period(game) == 2 class TestProcessTimeRemaining: def test_pre_game_returns_2000(self): game = make_game(game_state="FUT") assert get_time_remaining(game) == "20:00" def test_final_game_returns_0000(self): game = make_game(game_state="OFF") assert get_time_remaining(game) == "00:00" def test_live_game_returns_clock(self): game = make_game(game_state="LIVE", seconds_remaining=305) assert get_time_remaining(game) == "05:05" def test_live_game_at_zero_returns_end(self): game = make_game(game_state="LIVE", seconds_remaining=0) assert get_time_remaining(game) == "END" class TestProcessStartTime: def test_pre_game_returns_est_time(self): game = make_game(game_state="FUT", start_time_utc="2024-04-10T23:00:00Z") result = get_start_time(game) assert result == "7:00 PM" def test_pre_game_strips_leading_zero(self): game = make_game(game_state="FUT", start_time_utc="2024-04-10T22:00:00Z") result = get_start_time(game) assert not result.startswith("0") def test_live_game_returns_na(self): game = make_game(game_state="LIVE") assert get_start_time(game) == "N/A" class TestGetGameOutcome: def test_final_game_returns_last_period_type(self): game = make_game(game_state="OFF") assert get_game_outcome(game, "FINAL") == "REG" def test_live_game_returns_na(self): game = make_game(game_state="LIVE") assert get_game_outcome(game, "LIVE") == "N/A" class TestUtcToEstTime: def test_converts_utc_to_edt(self): # April is EDT (UTC-4): 23:00 UTC → 07:00 PM EDT result = utc_to_eastern("2024-04-10T23:00:00Z") assert result == "07:00 PM" def test_converts_utc_to_est(self): # January is EST (UTC-5): 23:00 UTC → 06:00 PM EST result = utc_to_eastern("2024-01-15T23:00:00Z") assert result == "06:00 PM" class TestParseGames: def test_returns_empty_list_for_none(self): assert parse_games(None) == [] def test_returns_empty_list_for_empty_dict(self): assert parse_games({}) == [] class TestGetPowerPlayInfo: def test_returns_empty_when_no_situation(self): game = make_game() assert get_power_play_info(game, "Maple Leafs") == "" def test_returns_pp_info_for_away_team(self): game = make_game(away_name="Bruins") game["situation"] = { "situationDescriptions": ["PP"], "timeRemaining": "1:30", } assert get_power_play_info(game, "Bruins") == "PP 1:30" def test_returns_pp_info_for_home_team(self): game = make_game(home_name="Maple Leafs", away_name="Bruins") game["situation"] = { "situationDescriptions": ["PP"], "timeRemaining": "0:45", } assert get_power_play_info(game, "Maple Leafs") == "PP 0:45" class TestCalculateGamePriority: def _live_game( self, period=3, seconds_remaining=300, home_score=2, away_score=1, in_intermission=False, ): return make_game( game_state="LIVE", period=period, seconds_remaining=seconds_remaining, home_score=home_score, away_score=away_score, in_intermission=in_intermission, ) def test_returns_zero_for_final(self): game = make_game(game_state="OFF") assert calculate_game_priority(game) == 0 def test_returns_zero_for_pre(self): game = make_game(game_state="FUT") assert calculate_game_priority(game) == 0 def test_intermission_returns_negative(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) game = self._live_game(in_intermission=True, seconds_remaining=0) assert calculate_game_priority(game) < 0 def test_score_diff_greater_than_3(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) game = self._live_game(home_score=5, away_score=0) result = calculate_game_priority(game) assert isinstance(result, int) def test_score_diff_greater_than_2(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) game = self._live_game(home_score=4, away_score=1) result = calculate_game_priority(game) assert isinstance(result, int) def test_score_diff_greater_than_1(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) game = self._live_game(home_score=3, away_score=1) result = calculate_game_priority(game) assert isinstance(result, int) def test_late_3rd_tied_bonus(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) game = self._live_game( period=3, seconds_remaining=600, home_score=2, away_score=2 ) result = calculate_game_priority(game) assert isinstance(result, int) def test_final_6_minutes_tied_bonus(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) game = self._live_game( period=3, seconds_remaining=300, home_score=2, away_score=2 ) result = calculate_game_priority(game) assert isinstance(result, int) def test_playoff_ot_escalates_per_period(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) p4 = make_game(game_state="LIVE", period=4, seconds_remaining=600, game_type=3) p5 = make_game(game_state="LIVE", period=5, seconds_remaining=600, game_type=3) assert calculate_game_priority(p5) > calculate_game_priority(p4) def test_regular_season_shootout_p5_above_p4(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) p4 = make_game(game_state="LIVE", period=4, seconds_remaining=150, game_type=2) p5 = make_game(game_state="LIVE", period=5, seconds_remaining=0, game_type=2) assert calculate_game_priority(p5) > calculate_game_priority(p4) def test_playoff_p4_higher_than_regular_season_p4(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) reg = make_game(game_state="LIVE", period=4, seconds_remaining=150, game_type=2) playoff = make_game( game_state="LIVE", period=4, seconds_remaining=600, game_type=3 ) assert calculate_game_priority(playoff) > calculate_game_priority(reg) def test_closeness_bonus_tied_beats_one_goal(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) tied = self._live_game(home_score=2, away_score=2) one_goal = self._live_game(home_score=2, away_score=1) assert calculate_game_priority(tied) > calculate_game_priority(one_goal) def test_5_4_same_priority_as_1_0(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) high_scoring = self._live_game(home_score=5, away_score=4) low_scoring = self._live_game(home_score=1, away_score=0) assert calculate_game_priority(high_scoring) == calculate_game_priority( low_scoring ) def test_pp_in_ot_adds_200(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) base = make_game(game_state="LIVE", period=4, seconds_remaining=600) with_pp = make_game( game_state="LIVE", period=4, seconds_remaining=600, situation={"situationDescriptions": ["PP"], "timeRemaining": "1:30"}, ) assert calculate_game_priority(with_pp) - calculate_game_priority(base) == 200 def test_pp_late_p3_adds_150(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) base = self._live_game(period=3, seconds_remaining=240) with_pp = make_game( game_state="LIVE", period=3, seconds_remaining=240, situation={"situationDescriptions": ["PP"], "timeRemaining": "1:30"}, ) assert calculate_game_priority(with_pp) - calculate_game_priority(base) == 150 def test_pp_mid_p3_adds_100(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) base = self._live_game(period=3, seconds_remaining=600) with_pp = make_game( game_state="LIVE", period=3, seconds_remaining=600, situation={"situationDescriptions": ["PP"], "timeRemaining": "1:30"}, ) assert calculate_game_priority(with_pp) - calculate_game_priority(base) == 100 def test_pp_early_p3_adds_50(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) base = self._live_game(period=3, seconds_remaining=900) with_pp = make_game( game_state="LIVE", period=3, seconds_remaining=900, situation={"situationDescriptions": ["PP"], "timeRemaining": "1:30"}, ) assert calculate_game_priority(with_pp) - calculate_game_priority(base) == 50 def test_pp_p1_adds_30(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) base = self._live_game(period=1, seconds_remaining=600) with_pp = make_game( game_state="LIVE", period=1, seconds_remaining=600, situation={"situationDescriptions": ["PP"], "timeRemaining": "1:30"}, ) assert calculate_game_priority(with_pp) - calculate_game_priority(base) == 30 def test_time_priority_increases_as_clock_runs(self, mocker): mocker.patch( "app.games.get_team_standings", return_value={"league_sequence": 0, "league_l10_sequence": 0}, ) early = self._live_game(period=3, seconds_remaining=1100) late = self._live_game(period=3, seconds_remaining=200) assert calculate_game_priority(late) > calculate_game_priority(early) class TestGetComebackBonus: def setup_method(self): app.games._score_cache.clear() def test_returns_zero_on_first_call(self): game = make_game(home_score=2, away_score=1) assert get_comeback_bonus(game) == 0 def test_cache_populated_after_first_call(self): game = make_game(home_score=2, away_score=1) get_comeback_bonus(game) assert ("Maple Leafs", "Bruins") in app.games._score_cache def test_no_bonus_when_leading_team_scores(self): app.games._score_cache[("Maple Leafs", "Bruins")] = (2, 1) game = make_game(home_score=3, away_score=1) # leading home scored again assert get_comeback_bonus(game) == 0 def test_bonus_when_trailing_home_scores_p3(self): app.games._score_cache[("Maple Leafs", "Bruins")] = (1, 3) game = make_game(home_score=2, away_score=3, period=3) assert get_comeback_bonus(game) == 75 def test_bonus_when_trailing_away_scores_p2(self): app.games._score_cache[("Maple Leafs", "Bruins")] = (3, 1) game = make_game(home_score=3, away_score=2, period=2) assert get_comeback_bonus(game) == 50 def test_no_bonus_when_diff_still_above_2(self): # 5-1 → 5-2: diff 4→3, still > 2, no bonus app.games._score_cache[("Maple Leafs", "Bruins")] = (1, 5) game = make_game(home_score=2, away_score=5) assert get_comeback_bonus(game) == 0 def test_bonus_fires_once_then_clears(self): app.games._score_cache[("Maple Leafs", "Bruins")] = (1, 3) game = make_game(home_score=2, away_score=3, period=3) assert get_comeback_bonus(game) == 75 # Same score on next call — cache now (2, 3), no change assert get_comeback_bonus(game) == 0 def test_no_bonus_in_intermission(self): app.games._score_cache[("Maple Leafs", "Bruins")] = (1, 3) game = make_game(home_score=2, away_score=3, in_intermission=True) assert get_comeback_bonus(game) == 0 # Cache should NOT be updated assert app.games._score_cache[("Maple Leafs", "Bruins")] == (1, 3) def test_no_bonus_for_non_live_state(self): app.games._score_cache[("Maple Leafs", "Bruins")] = (1, 3) game = make_game(game_state="OFF", home_score=2, away_score=3) assert get_comeback_bonus(game) == 0 def test_ot_comeback_bonus_is_100(self): app.games._score_cache[("Maple Leafs", "Bruins")] = (1, 3) game = make_game(home_score=2, away_score=3, period=4) assert get_comeback_bonus(game) == 100