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10 Commits
| Author | SHA1 | Date | |
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| 04e29469dd | |||
| 360188114e | |||
| 982fdfb3c1 | |||
| 94f9cced2e | |||
| 3edb84c333 | |||
| 6ec9a7aef1 | |||
| dfb86f6fd5 | |||
| e5824cefc5 | |||
| 18ff48cc2c | |||
| 8c5de8602f |
@@ -6,8 +6,8 @@ SCOREBOARD_DATA_FILE = 'app/data/scoreboard_data.json'
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def get_scoreboard_data():
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def get_scoreboard_data():
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now = datetime.now()
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now = datetime.now()
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start_time_evening = now.replace(hour=23, minute=00, second=0, microsecond=0) # 7:00 PM EST
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start_time_evening = now.replace(hour=19, minute=00, second=0, microsecond=0) # 7:00 PM EST
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end_time_evening = now.replace(hour=8, minute=00, second=0, microsecond=0) # 3:00 AM EST
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end_time_evening = now.replace(hour=2, minute=00, second=0, microsecond=0) # 3:00 AM EST
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if now >= start_time_evening or now < end_time_evening:
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if now >= start_time_evening or now < end_time_evening:
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# Use now URL
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# Use now URL
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@@ -78,6 +78,14 @@ def calculate_game_priority(game):
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# Return 0 if game is in certain states
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# Return 0 if game is in certain states
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if game["gameState"] in ["FINAL", "OFF", "PRE", "FUT"]:
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if game["gameState"] in ["FINAL", "OFF", "PRE", "FUT"]:
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return 0
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return 0
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# Get period, time remaining, scores, and other relevant data
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period = game.get("periodDescriptor", {}).get("number", 0)
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time_remaining = game.get("clock", {}).get("secondsRemaining", 0)
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home_score = game["homeTeam"]["score"]
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away_score = game["awayTeam"]["score"]
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score_difference = abs(home_score - away_score)
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score_total = (home_score + away_score) * 20
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# Get standings for home and away teams
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# Get standings for home and away teams
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home_team_standings = get_team_standings(game["homeTeam"]["name"]["default"])
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home_team_standings = get_team_standings(game["homeTeam"]["name"]["default"])
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@@ -88,26 +96,26 @@ def calculate_game_priority(game):
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away_total = away_team_standings["league_sequence"] + away_team_standings["league_l10_sequence"]
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away_total = away_team_standings["league_sequence"] + away_team_standings["league_l10_sequence"]
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# Calculate the matchup adjustment factor
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# Calculate the matchup adjustment factor
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matchup_adjustment = home_total + away_total
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matchup_multiplier = {5: 1, 4: 1, 3: 1.25, 2: 1.50, 1: 2}.get(period)
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matchup_adjustment = (home_total + away_total) * matchup_multiplier
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# Get period, time remaining, scores, and other relevant data
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period = game.get("periodDescriptor", {}).get("number", 0)
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time_remaining = game.get("clock", {}).get("secondsRemaining", 0)
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home_score = game["homeTeam"]["score"]
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away_score = game["awayTeam"]["score"]
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score_difference = abs(home_score - away_score)
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score_total = (home_score + away_score) * 25
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# Calculate the base priority based on period
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# Calculate the base priority based on period
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base_priority = {5: 650, 4: 600, 3: 300, 2: 200}.get(period, 100)
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base_priority = {5: 650, 4: 600, 3: 300, 2: 200}.get(period, 100)
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# Adjust base priority based on score difference
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# Adjust base priority based on score difference
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score_differential_adjustment = 0
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if score_difference > 3:
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if score_difference > 3:
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base_priority -= 500
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score_differential_adjustment += 500
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elif score_difference > 2:
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elif score_difference > 2:
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base_priority -= 350
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score_differential_adjustment += 350
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elif score_difference > 1:
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elif score_difference > 1:
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base_priority -= 100
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score_differential_adjustment += 100
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if period == 3 and time_remaining <= 300:
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score_differential_adjustment = score_differential_adjustment * 2
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base_priority -= score_differential_adjustment
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# Adjust base priority based on certain conditions
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# Adjust base priority based on certain conditions
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if score_difference == 0 and period == 3 and time_remaining <= 600:
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if score_difference == 0 and period == 3 and time_remaining <= 600:
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@@ -123,7 +131,7 @@ def calculate_game_priority(game):
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# Pushes the games that are in intermission to the bottom, but retains their sort
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# Pushes the games that are in intermission to the bottom, but retains their sort
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if game["clock"]["inIntermission"]:
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if game["clock"]["inIntermission"]:
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return (final_priority - 2000)
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return (-2000 - time_remaining)
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return final_priority
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return final_priority
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@@ -95,17 +95,17 @@ function updateGauge() {
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var score = parseInt(gauge.getAttribute('data-score'));
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var score = parseInt(gauge.getAttribute('data-score'));
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// Clamp the score value between 0 and 700
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// Clamp the score value between 0 and 700
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score = Math.min(700, Math.max(0, score));
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score = Math.min(650, Math.max(0, score));
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// Calculate the gauge width as a percentage
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// Calculate the gauge width as a percentage
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var gaugeWidth = (score / 700) * 100;
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var gaugeWidth = (score / 650) * 100;
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// Set the width of the gauge
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// Set the width of the gauge
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gauge.style.width = gaugeWidth + '%';
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gauge.style.width = gaugeWidth + '%';
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if (score <=350) {
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if (score <=300) {
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gauge.style.backgroundColor = '#4A90E2'
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gauge.style.backgroundColor = '#4A90E2'
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} else if (score <= 560) {
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} else if (score <= 500) {
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gauge.style.backgroundColor = '#FF4500'
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gauge.style.backgroundColor = '#FF4500'
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} else {
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} else {
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gauge.style.backgroundColor = '#FF0033'
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gauge.style.backgroundColor = '#FF0033'
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