16 Commits

Author SHA1 Message Date
7e41cf4781 fix: correct date crossover time (#41) 2024-02-22 02:09:28 -05:00
20ffd05df1 fix: correct date crossover time 2024-02-22 02:08:56 -05:00
2e85ced6ce fix: drop leading zero for scheduled games (#40) 2024-02-22 02:06:34 -05:00
5d65533ff5 fix: drop leading zero for scheduled games 2024-02-22 02:06:15 -05:00
085514ab16 fix: change date crossover to 3:00 am ETC (#39) 2024-02-22 02:01:01 -05:00
960ff6e5ac fix: change date crossover to 3:00 am ETC 2024-02-22 02:00:39 -05:00
04e29469dd fix: adjust scoreboard time (#38) 2024-02-22 01:57:10 -05:00
360188114e fix: adjust scoreboard time 2024-02-22 01:56:46 -05:00
982fdfb3c1 merge develop into main for v4.1.2 (#37) 2024-02-22 01:17:52 -05:00
94f9cced2e game priority: double differential adjustment at 5 minutes left in third 2024-02-22 01:17:13 -05:00
3edb84c333 fix: change scale to 650 instead of 600 2024-02-22 01:16:31 -05:00
6ec9a7aef1 fix: lower weight of total score 2024-02-22 00:14:39 -05:00
dfb86f6fd5 changes hype meter scale to 600 instead of 700 2024-02-22 00:14:14 -05:00
e5824cefc5 fix: sort games in intermission by time left 2024-02-22 00:11:22 -05:00
18ff48cc2c feat: add matchup adjustment scaling. Earlier the period, the heavier… (#36) 2024-02-21 23:52:44 -05:00
8c5de8602f feat: add matchup adjustment scaling. Earlier the period, the heavier we way the matchup strength 2024-02-21 23:52:06 -05:00
3 changed files with 32 additions and 20 deletions

View File

@@ -6,8 +6,8 @@ SCOREBOARD_DATA_FILE = 'app/data/scoreboard_data.json'
def get_scoreboard_data():
now = datetime.now()
start_time_evening = now.replace(hour=23, minute=00, second=0, microsecond=0) # 7:00 PM EST
end_time_evening = now.replace(hour=8, minute=00, second=0, microsecond=0) # 3:00 AM EST
start_time_evening = now.replace(hour=19, minute=00, second=0, microsecond=0) # 7:00 PM EST
end_time_evening = now.replace(hour=3, minute=00, second=0, microsecond=0) # 3:00 AM EST
if now >= start_time_evening or now < end_time_evening:
# Use now URL

View File

@@ -58,7 +58,11 @@ def process_time_remaining(game):
def process_start_time(game):
if game["gameState"] in ["PRE", "FUT"]:
utc_time = game["startTimeUTC"]
return utc_to_est_time(utc_time)
est_time = utc_to_est_time(utc_time)
# Check if the hour starts with a zero
if est_time.startswith("0"):
est_time = est_time[1:] # Drop the leading zero
return est_time
else:
return "N/A"
@@ -79,6 +83,14 @@ def calculate_game_priority(game):
if game["gameState"] in ["FINAL", "OFF", "PRE", "FUT"]:
return 0
# Get period, time remaining, scores, and other relevant data
period = game.get("periodDescriptor", {}).get("number", 0)
time_remaining = game.get("clock", {}).get("secondsRemaining", 0)
home_score = game["homeTeam"]["score"]
away_score = game["awayTeam"]["score"]
score_difference = abs(home_score - away_score)
score_total = (home_score + away_score) * 20
# Get standings for home and away teams
home_team_standings = get_team_standings(game["homeTeam"]["name"]["default"])
away_team_standings = get_team_standings(game["awayTeam"]["name"]["default"])
@@ -88,26 +100,26 @@ def calculate_game_priority(game):
away_total = away_team_standings["league_sequence"] + away_team_standings["league_l10_sequence"]
# Calculate the matchup adjustment factor
matchup_adjustment = home_total + away_total
# Get period, time remaining, scores, and other relevant data
period = game.get("periodDescriptor", {}).get("number", 0)
time_remaining = game.get("clock", {}).get("secondsRemaining", 0)
home_score = game["homeTeam"]["score"]
away_score = game["awayTeam"]["score"]
score_difference = abs(home_score - away_score)
score_total = (home_score + away_score) * 25
matchup_multiplier = {5: 1, 4: 1, 3: 1.25, 2: 1.50, 1: 2}.get(period)
matchup_adjustment = (home_total + away_total) * matchup_multiplier
# Calculate the base priority based on period
base_priority = {5: 650, 4: 600, 3: 300, 2: 200}.get(period, 100)
# Adjust base priority based on score difference
score_differential_adjustment = 0
if score_difference > 3:
base_priority -= 500
score_differential_adjustment += 500
elif score_difference > 2:
base_priority -= 350
score_differential_adjustment += 350
elif score_difference > 1:
base_priority -= 100
score_differential_adjustment += 100
if period == 3 and time_remaining <= 300:
score_differential_adjustment = score_differential_adjustment * 2
base_priority -= score_differential_adjustment
# Adjust base priority based on certain conditions
if score_difference == 0 and period == 3 and time_remaining <= 600:
@@ -123,7 +135,7 @@ def calculate_game_priority(game):
# Pushes the games that are in intermission to the bottom, but retains their sort
if game["clock"]["inIntermission"]:
return (final_priority - 2000)
return (-2000 - time_remaining)
return final_priority

View File

@@ -95,17 +95,17 @@ function updateGauge() {
var score = parseInt(gauge.getAttribute('data-score'));
// Clamp the score value between 0 and 700
score = Math.min(700, Math.max(0, score));
score = Math.min(650, Math.max(0, score));
// Calculate the gauge width as a percentage
var gaugeWidth = (score / 700) * 100;
var gaugeWidth = (score / 650) * 100;
// Set the width of the gauge
gauge.style.width = gaugeWidth + '%';
if (score <=350) {
if (score <=300) {
gauge.style.backgroundColor = '#4A90E2'
} else if (score <= 560) {
} else if (score <= 500) {
gauge.style.backgroundColor = '#FF4500'
} else {
gauge.style.backgroundColor = '#FF0033'