Shows a red pill below the team rows when a PP is active, displaying
the team on the power play and a ticking countdown. PP clock always
resyncs from the API (no local anchoring) since 2-minute penalties
are short enough that accuracy matters throughout. Removed the old
inline PP text from team rows.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Snapshot the locally-computed clock state before each re-render and
restore it afterwards, so the API response doesn't cause a visible
jump. Only resync to the API value in the final 60 seconds, where
accuracy matters.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Store seconds + received-at timestamp on time badge. A 1s interval
decrements locally so the clock never stutters between API polls.
Drift-corrected: always computed from the anchored API value, not
accumulated ticks. Re-render on each API response reanchors to the
real value.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- larger scores (1.6rem), logos (40px), and card width (290px)
- green top border accent on live game cards
- section headings reduced to small muted caps
- more breathing room in team rows
- slightly larger card radius and gap
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>