feat: expose hype score breakdown in /scoreboard response
All checks were successful
CI / Lint (push) Successful in 6s
CI / Test (push) Successful in 6s
CI / Build & Push (push) Successful in 19s

Adds a "Hype Breakdown" dict to every game in the API response with
the individual components that sum to Priority: base period score,
time priority, matchup penalty, closeness bonus, power play bonus,
comeback bonus, and importance sub-components (season weight, playoff
relevance, rivalry multiplier). Achieved by extracting private
_priority_components() and _importance_components() helpers; public
function signatures and all tests unchanged.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-29 19:13:05 -04:00
parent 3d77c7cd5a
commit c9f5c7c929

View File

@@ -30,6 +30,10 @@ def parse_games(scoreboard_data):
extracted_info = []
for game in scoreboard_data.get("games", []):
game_state = convert_game_state(game["gameState"])
priority_comps = _priority_components(game)
comeback = get_comeback_bonus(game)
importance_comps = _importance_components(game)
total_priority = priority_comps["total"] + comeback + importance_comps["total"]
extracted_info.append(
{
"Home Team": game["homeTeam"]["name"]["default"],
@@ -52,9 +56,22 @@ def parse_games(scoreboard_data):
"Intermission": game["clock"]["inIntermission"]
if game_state == "LIVE"
else "N/A",
"Priority": calculate_game_priority(game)
+ get_comeback_bonus(game)
+ calculate_game_importance(game),
"Priority": total_priority,
"Hype Breakdown": {
"base": priority_comps["base"],
"time": priority_comps["time"],
"matchup": priority_comps["matchup"],
"closeness": priority_comps["closeness"],
"power_play": priority_comps["power_play"],
"comeback": comeback,
"importance": importance_comps["total"],
"importance_season_weight": importance_comps["season_weight"],
"importance_playoff_relevance": importance_comps[
"playoff_relevance"
],
"importance_rivalry": importance_comps["rivalry"],
"total": total_priority,
},
"Start Time": get_start_time(game),
"Home Record": format_record(game["homeTeam"]["record"])
if game["gameState"] in ["PRE", "FUT"]
@@ -175,9 +192,19 @@ def get_game_outcome(game, game_state):
return game["gameOutcome"]["lastPeriodType"] if game_state == "FINAL" else "N/A"
def calculate_game_priority(game):
def _priority_components(game):
"""Return a dict of all priority components plus the final total."""
_zero = {
"base": 0,
"time": 0,
"matchup": 0,
"closeness": 0,
"power_play": 0,
"total": 0,
}
if game["gameState"] in ["FINAL", "OFF", "PRE", "FUT"]:
return 0
return _zero
period = game.get("periodDescriptor", {}).get("number", 0)
time_remaining = game.get("clock", {}).get("secondsRemaining", 0)
@@ -188,17 +215,12 @@ def calculate_game_priority(game):
# ── 1. Base priority by period ────────────────────────────────────────
if is_playoff:
# Playoffs: P4+ are full 20-min OTs that escalate indefinitely
base_priority = {1: 150, 2: 200, 3: 350}.get(period, 600 + (period - 4) * 150)
else:
# Regular season: P4=5-min OT, P5=shootout
base_priority = {1: 150, 2: 200, 3: 350, 4: 600, 5: 700}.get(period, 150)
# ── 2. Period length for time calculations ────────────────────────────
if period >= 4:
period_length = 1200 if is_playoff else 300
else:
period_length = 1200
period_length = (1200 if is_playoff else 300) if period >= 4 else 1200
# ── 3. Standings-quality matchup adjustment ───────────────────────────
home_standings = get_team_standings(game["homeTeam"]["name"]["default"])
@@ -209,7 +231,6 @@ def calculate_game_priority(game):
away_total = (
away_standings["league_sequence"] + away_standings["league_l10_sequence"]
)
# Higher period = matchup matters less (any OT is exciting regardless of teams)
matchup_multiplier = {1: 2.0, 2: 1.65, 3: 1.50, 4: 1.0}.get(period, 1.0)
matchup_adjustment = (home_total + away_total) * matchup_multiplier
@@ -241,13 +262,10 @@ def calculate_game_priority(game):
elif score_difference == 1:
base_priority += 30
# ── 6. Closeness bonus (replaces unconditional score_total) ──────────
# Rewards tight games regardless of total goals scored
# ── 6. Closeness bonus ───────────────────────────────────────────────
closeness_bonus = {0: 80, 1: 50, 2: 20}.get(score_difference, 0)
# ── 7. Time priority ─────────────────────────────────────────────────
# Calibrated to period length so deep-into-period signal is meaningful
# for both 5-min reg season OT and 20-min playoff OT
time_multiplier = {4: 5, 3: 5, 2: 3}.get(period, 2.0 if period >= 5 else 1.5)
time_priority = ((period_length - time_remaining) / 20) * time_multiplier
@@ -282,9 +300,20 @@ def calculate_game_priority(game):
# Pushes intermission games to the bottom, retains relative sort order
if game["clock"]["inIntermission"]:
return -2000 - time_remaining
return {**_zero, "total": -2000 - time_remaining}
return final_priority
return {
"base": base_priority,
"time": int(time_priority),
"matchup": int(matchup_adjustment),
"closeness": closeness_bonus,
"power_play": pp_bonus,
"total": final_priority,
}
def calculate_game_priority(game):
return _priority_components(game)["total"]
def get_team_standings(team_name):
@@ -321,13 +350,14 @@ def get_team_standings(team_name):
}
def calculate_game_importance(game):
# Playoff games already have elevated priorities; don't double-count
def _importance_components(game):
"""Return a dict of all importance components plus the final total."""
_zero = {"season_weight": 0.0, "playoff_relevance": 0.0, "rivalry": 1.0, "total": 0}
if game.get("gameType", 2) != 2:
return 0
# FINAL/OFF games must sort below LIVE and PRE games
return _zero
if game["gameState"] in ("FINAL", "OFF"):
return 0
return _zero
home_st = get_team_standings(game["homeTeam"]["name"]["default"])
away_st = get_team_standings(game["awayTeam"]["name"]["default"])
@@ -368,7 +398,7 @@ def calculate_game_importance(game):
rivalry_multiplier = 1.0
raw = season_weight * playoff_relevance * rivalry_multiplier
importance = int((raw / 1.4) * 150)
importance = max(0, min(int((raw / 1.4) * 150), 150))
logger.debug(
"importance components — season_weight: %.3f, playoff_relevance: %.2f, "
@@ -379,7 +409,16 @@ def calculate_game_importance(game):
importance,
)
return max(0, min(importance, 150))
return {
"season_weight": round(season_weight, 3),
"playoff_relevance": playoff_relevance,
"rivalry": rivalry_multiplier,
"total": importance,
}
def calculate_game_importance(game):
return _importance_components(game)["total"]
def utc_to_eastern(utc_time):