feat: overhaul hype score algorithm with 9 hockey-driven improvements
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- Empty net detection: pulled goalie triggers +150-250 bonus, stacks with PP
- Playoff series importance: Game 7 Cup Final = 200, elimination games scale
  by round; fallback of 100 when series data unavailable
- Period-aware score differential: 2-goal deficit penalty DECREASES in final
  2 min of P3 (goalie-pull zone), 3+ goal games get harsher penalties late
- Persistent comeback narrative: tracks max deficit, sustained bonus for 2+
  goal recoveries instead of one-shot spike (0-3 to 3-3 = 150 persistent)
- Shootout special handling: flat base 550 with no time component; ranks below
  dramatic close P3 games (skills competition, not hockey)
- Multi-man advantage: parses situationCode for 5v3/4v3, applies 1.6x PP mult
- Non-linear time priority: elapsed^1.5 curve weights final minutes more
- Matchup multiplier rebalance: P1/P2 from 2.0/1.65 to 1.5, tiebreaker not
  dominant factor
- Frontend gauge max raised from 700 to 1000 with adjusted color thresholds

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-31 19:02:43 -04:00
parent 6c098850f5
commit 7784eaf9ce
4 changed files with 410 additions and 91 deletions

View File

@@ -18,6 +18,7 @@ def make_game(
away_record="38-27-09",
game_type=2,
situation=None,
series_status=None,
):
clock = {
"timeRemaining": f"{seconds_remaining // 60:02d}:{seconds_remaining % 60:02d}",
@@ -47,6 +48,7 @@ def make_game(
"gameOutcome": {"lastPeriodType": "REG"},
"gameType": game_type,
**({"situation": situation} if situation is not None else {}),
**({"seriesStatus": series_status} if series_status is not None else {}),
}