feat: overhaul hype score algorithm with 9 hockey-driven improvements
All checks were successful
CI / Lint (push) Successful in 6s
CI / Test (push) Successful in 6s
CI / Build & Push (push) Successful in 16s

- Empty net detection: pulled goalie triggers +150-250 bonus, stacks with PP
- Playoff series importance: Game 7 Cup Final = 200, elimination games scale
  by round; fallback of 100 when series data unavailable
- Period-aware score differential: 2-goal deficit penalty DECREASES in final
  2 min of P3 (goalie-pull zone), 3+ goal games get harsher penalties late
- Persistent comeback narrative: tracks max deficit, sustained bonus for 2+
  goal recoveries instead of one-shot spike (0-3 to 3-3 = 150 persistent)
- Shootout special handling: flat base 550 with no time component; ranks below
  dramatic close P3 games (skills competition, not hockey)
- Multi-man advantage: parses situationCode for 5v3/4v3, applies 1.6x PP mult
- Non-linear time priority: elapsed^1.5 curve weights final minutes more
- Matchup multiplier rebalance: P1/P2 from 2.0/1.65 to 1.5, tiebreaker not
  dominant factor
- Frontend gauge max raised from 700 to 1000 with adjusted color thresholds

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-31 19:02:43 -04:00
parent 6c098850f5
commit 7784eaf9ce
4 changed files with 410 additions and 91 deletions

View File

@@ -10,9 +10,11 @@ EASTERN = ZoneInfo("America/New_York")
logger = logging.getLogger(__name__)
# Maps (home_team_name, away_team_name) -> (home_score, away_score)
# Used to detect when the trailing team just scored.
_score_cache: dict[tuple[str, str], tuple[int, int]] = {}
# Maps (home_team_name, away_team_name) -> max score differential seen
_comeback_tracker: dict[tuple[str, str], int] = {}
def format_record(record):
if record == "N/A":
@@ -63,6 +65,7 @@ def parse_games(scoreboard_data):
"matchup_bonus": priority_comps["matchup_bonus"],
"closeness": priority_comps["closeness"],
"power_play": priority_comps["power_play"],
"empty_net": priority_comps["empty_net"],
"comeback": comeback,
"importance": importance_comps["total"],
"importance_season_weight": importance_comps["season_weight"],
@@ -100,10 +103,11 @@ def parse_games(scoreboard_data):
def get_comeback_bonus(game):
"""
Returns a one-time bonus when the trailing team just scored and the game
is still within reach (score_diff <= 2). Updates _score_cache.
Returns 0 for intermission, non-live games, or no cache entry yet.
"""Persistent comeback bonus that scales with deficit recovered.
Tracks the maximum score differential seen in the game. A recovery of 2+
goals earns a sustained bonus that persists as long as the game remains
close. One-goal swings are normal hockey and earn no bonus.
"""
if game["gameState"] not in ("LIVE", "CRIT"):
return 0
@@ -116,33 +120,25 @@ def get_comeback_bonus(game):
home_score = game["homeTeam"]["score"]
away_score = game["awayTeam"]["score"]
current_diff = abs(home_score - away_score)
period = game.get("periodDescriptor", {}).get("number", 0)
bonus = 0
tracker_max = _comeback_tracker.get(key, 0)
if key in _score_cache:
prev_home, prev_away = _score_cache[key]
prev_diff = abs(prev_home - prev_away)
new_diff = abs(home_score - away_score)
trailing_scored = (
new_diff < prev_diff
and new_diff <= 2
and (
(prev_home < prev_away and home_score > prev_home)
or (prev_away < prev_home and away_score > prev_away)
)
)
if trailing_scored:
if period >= 4:
bonus = 100
elif period == 3:
bonus = 75
else:
bonus = 50
prev_diff = abs(_score_cache[key][0] - _score_cache[key][1])
tracker_max = max(tracker_max, prev_diff)
_comeback_tracker[key] = tracker_max
_score_cache[key] = (home_score, away_score)
return bonus
recovery = tracker_max - current_diff
if recovery < 2 or tracker_max < 2:
return 0
base = {2: 60, 3: 120}.get(recovery, 160)
period_mult = {1: 0.6, 2: 0.8, 3: 1.0}.get(period, 1.2)
tie_bonus = 30 if current_diff == 0 else 0
return int(base * period_mult + tie_bonus)
def convert_game_state(game_state):
@@ -196,6 +192,17 @@ def get_game_outcome(game, game_state):
return game["gameOutcome"]["lastPeriodType"] if game_state == "FINAL" else "N/A"
def _get_man_advantage(situation):
"""Parse situationCode for player count difference.
Format: [away_goalie][away_skaters][home_skaters][home_goalie]."""
code = situation.get("situationCode", "")
if len(code) != 4 or not code.isdigit():
return 1
away_total = int(code[0]) + int(code[1])
home_total = int(code[2]) + int(code[3])
return abs(home_total - away_total)
def _priority_components(game):
"""Return a dict of all priority components plus the final total."""
_zero = {
@@ -204,6 +211,7 @@ def _priority_components(game):
"matchup_bonus": 0,
"closeness": 0,
"power_play": 0,
"empty_net": 0,
"total": 0,
}
@@ -238,21 +246,48 @@ def _priority_components(game):
33 - away_standings["league_l10_sequence"]
)
# Higher period = matchup matters less (any OT is exciting regardless of teams)
matchup_multiplier = {1: 2.0, 2: 1.65, 3: 1.50, 4: 1.0}.get(period, 1.0)
matchup_multiplier = {1: 1.5, 2: 1.5, 3: 1.25, 4: 1.0}.get(period, 1.0)
matchup_bonus = (home_quality + away_quality) * matchup_multiplier
# ── 4. Score-differential penalty ────────────────────────────────────
if score_difference > 3:
score_differential_adjustment = 500
elif score_difference > 2:
score_differential_adjustment = 350
elif score_difference > 1:
score_differential_adjustment = 100
else:
score_differential_adjustment = 0
# ── Shootout: flat priority, no time component (rounds, not clock) ───
if period == 5 and not is_playoff:
so_base = 550
so_closeness = 80
so_matchup = (home_quality + away_quality) * 1.0
so_total = int(so_base + so_closeness + so_matchup)
return {
"base": so_base,
"time": 0,
"matchup_bonus": int(so_matchup),
"closeness": so_closeness,
"power_play": 0,
"empty_net": 0,
"total": so_total,
}
if period == 3 and time_remaining <= 300:
score_differential_adjustment *= 2
# ── 4. Score-differential penalty (period-aware) ───────────────────────
score_differential_adjustment = 0
if period <= 2:
adj = {0: 0, 1: 0, 2: 60, 3: 200, 4: 350}
score_differential_adjustment = adj.get(
score_difference, 350 + (score_difference - 4) * 100
)
elif period == 3:
mins_left = time_remaining / 60
if mins_left > 10:
adj = {0: 0, 1: 0, 2: 80, 3: 250, 4: 400}
elif mins_left > 5:
adj = {0: 0, 1: 0, 2: 120, 3: 350, 4: 500}
elif mins_left > 2:
# Goalie-pull zone: 2-goal penalty DECREASES
adj = {0: 0, 1: 0, 2: 80, 3: 450, 4: 600}
else:
# Final 2 min: 2-goal deficit with active goalie pull is exciting
adj = {0: 0, 1: 0, 2: 60, 3: 550, 4: 700}
score_differential_adjustment = adj.get(
score_difference, adj[4] + (score_difference - 4) * 100
)
# OT: always tied, no penalty needed
base_priority -= score_differential_adjustment
@@ -272,9 +307,14 @@ def _priority_components(game):
# ── 6. Closeness bonus ───────────────────────────────────────────────
closeness_bonus = {0: 80, 1: 50, 2: 20}.get(score_difference, 0)
# ── 7. Time priority ─────────────────────────────────────────────────
# ── 7. Time priority (non-linear — final minutes weighted more) ─────
time_multiplier = {4: 5, 3: 5, 2: 3}.get(period, 2.0 if period >= 5 else 1.5)
time_priority = ((period_length - time_remaining) / 20) * time_multiplier
elapsed_fraction = (
max(0.0, (period_length - time_remaining) / period_length)
if period_length
else 0
)
time_priority = (elapsed_fraction**1.5) * (period_length / 20) * time_multiplier
# ── 8. Power play bonus ───────────────────────────────────────────────
pp_bonus = 0
@@ -282,29 +322,49 @@ def _priority_components(game):
home_descs = situation.get("homeTeam", {}).get("situationDescriptions", [])
away_descs = situation.get("awayTeam", {}).get("situationDescriptions", [])
if "PP" in home_descs or "PP" in away_descs:
man_advantage = _get_man_advantage(situation)
advantage_mult = 1.0 if man_advantage <= 1 else 1.6
if period >= 4:
pp_bonus = 200
pp_bonus = int(200 * advantage_mult)
elif period == 3 and time_remaining <= 300:
pp_bonus = 150
pp_bonus = int(150 * advantage_mult)
elif period == 3 and time_remaining <= 720:
pp_bonus = 100
pp_bonus = int(100 * advantage_mult)
elif period == 3:
pp_bonus = 50
pp_bonus = int(50 * advantage_mult)
else:
pp_bonus = 30
pp_bonus = int(30 * advantage_mult)
# ── 9. Empty net bonus ───────────────────────────────────────────────
en_bonus = 0
if "EN" in home_descs or "EN" in away_descs:
if period >= 4:
en_bonus = 250
elif period == 3 and time_remaining <= 180:
en_bonus = 200
elif period == 3 and time_remaining <= 360:
en_bonus = 150
else:
en_bonus = 75
logger.debug(
"priority components — base: %s, time: %.0f, matchup_bonus: %.0f, "
"closeness: %s, pp: %s",
"closeness: %s, pp: %s, en: %s",
base_priority,
time_priority,
matchup_bonus,
closeness_bonus,
pp_bonus,
en_bonus,
)
final_priority = int(
base_priority + time_priority + matchup_bonus + closeness_bonus + pp_bonus
base_priority
+ time_priority
+ matchup_bonus
+ closeness_bonus
+ pp_bonus
+ en_bonus
)
# Pushes intermission games to the bottom, retains relative sort order
@@ -317,6 +377,7 @@ def _priority_components(game):
"matchup_bonus": int(matchup_bonus),
"closeness": closeness_bonus,
"power_play": pp_bonus,
"empty_net": en_bonus,
"total": final_priority,
}
@@ -359,14 +420,57 @@ def get_team_standings(team_name):
}
def _playoff_importance(game):
"""Importance for playoff games based on series context and round."""
series = game.get("seriesStatus", {})
if not series:
# No series data available — flat playoff bonus
return {
"season_weight": 1.0,
"playoff_relevance": 0.50,
"rivalry": 1.0,
"total": 100,
}
round_num = series.get("round", 1)
top_wins = series.get("topSeedWins", 0)
bottom_wins = series.get("bottomSeedWins", 0)
max_wins = max(top_wins, bottom_wins)
min_wins = min(top_wins, bottom_wins)
round_mult = {1: 1.0, 2: 1.15, 3: 1.30, 4: 1.50}.get(round_num, 1.0)
if max_wins == 3 and min_wins == 3:
series_factor = 1.0
elif max_wins == 3:
series_factor = 0.85
elif max_wins == 2 and min_wins == 2:
series_factor = 0.70
elif max_wins == 2:
series_factor = 0.55
else:
series_factor = 0.40
importance = min(int(series_factor * round_mult * 200), 200)
return {
"season_weight": round_mult,
"playoff_relevance": series_factor,
"rivalry": 1.0,
"total": importance,
}
def _importance_components(game):
"""Return a dict of all importance components plus the final total."""
_zero = {"season_weight": 0.0, "playoff_relevance": 0.0, "rivalry": 1.0, "total": 0}
if game.get("gameType", 2) != 2:
return _zero
if game["gameState"] in ("FINAL", "OFF"):
return _zero
if game.get("gameType", 2) == 3:
return _playoff_importance(game)
if game.get("gameType", 2) != 2:
return _zero
home_st = get_team_standings(game["homeTeam"]["name"]["default"])
away_st = get_team_standings(game["awayTeam"]["name"]["default"])

View File

@@ -157,10 +157,10 @@ function ppIndicator(game) {
function updateGauges() {
document.querySelectorAll('.gauge').forEach(el => {
const score = Math.min(700, Math.max(0, parseInt(el.dataset.score, 10)));
el.style.width = `${(score / 700) * 100}%`;
el.style.backgroundColor = score <= 300 ? '#4a90e2'
: score <= 550 ? '#f97316'
const score = Math.min(1000, Math.max(0, parseInt(el.dataset.score, 10)));
el.style.width = `${(score / 1000) * 100}%`;
el.style.backgroundColor = score <= 350 ? '#4a90e2'
: score <= 650 ? '#f97316'
: '#ef4444';
});
}