feat: add matchup adjustment scaling. Earlier the period, the heavier… (#36)
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@@ -78,6 +78,14 @@ def calculate_game_priority(game):
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# Return 0 if game is in certain states
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if game["gameState"] in ["FINAL", "OFF", "PRE", "FUT"]:
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return 0
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# Get period, time remaining, scores, and other relevant data
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period = game.get("periodDescriptor", {}).get("number", 0)
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time_remaining = game.get("clock", {}).get("secondsRemaining", 0)
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home_score = game["homeTeam"]["score"]
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away_score = game["awayTeam"]["score"]
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score_difference = abs(home_score - away_score)
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score_total = (home_score + away_score) * 25
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# Get standings for home and away teams
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home_team_standings = get_team_standings(game["homeTeam"]["name"]["default"])
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@@ -88,15 +96,8 @@ def calculate_game_priority(game):
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away_total = away_team_standings["league_sequence"] + away_team_standings["league_l10_sequence"]
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# Calculate the matchup adjustment factor
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matchup_adjustment = home_total + away_total
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# Get period, time remaining, scores, and other relevant data
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period = game.get("periodDescriptor", {}).get("number", 0)
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time_remaining = game.get("clock", {}).get("secondsRemaining", 0)
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home_score = game["homeTeam"]["score"]
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away_score = game["awayTeam"]["score"]
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score_difference = abs(home_score - away_score)
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score_total = (home_score + away_score) * 25
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matchup_multiplier = {5: 1, 4: 1, 3: 1.25, 2: 1.50, 1: 2}.get(period)
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matchup_adjustment = (home_total + away_total) * matchup_multiplier
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# Calculate the base priority based on period
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base_priority = {5: 650, 4: 600, 3: 300, 2: 200}.get(period, 100)
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