refactor: rewrite UI with clean layout, fetch API, and proper card structure
This commit is contained in:
@@ -1,246 +1,152 @@
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// Function to fetch scoreboard data using AJAX
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function fetchScoreboardData() {
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var xhr = new XMLHttpRequest();
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xhr.open("GET", "/scoreboard", true);
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xhr.onreadystatechange = function () {
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if (xhr.readyState === XMLHttpRequest.DONE) {
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if (xhr.status === 200) {
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updateScoreboard(JSON.parse(xhr.responseText));
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} else {
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console.error("Failed to fetch scoreboard data.");
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}
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}
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};
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xhr.send();
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async function fetchScoreboardData() {
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try {
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const res = await fetch('/scoreboard');
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if (!res.ok) throw new Error(res.status);
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updateScoreboard(await res.json());
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} catch (e) {
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console.error('Failed to fetch scoreboard data:', e);
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}
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}
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// Function to update scoreboard with fetched data
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function updateScoreboard(data) {
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var liveGamesSection = document.getElementById('live-games-section');
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var preGamesSection = document.getElementById('pre-games-section');
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var finalGamesSection = document.getElementById('final-games-section');
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const sections = [
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{ sectionId: 'live-section', gridId: 'live-games-section', games: data.live_games, render: renderLiveGame },
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{ sectionId: 'pre-section', gridId: 'pre-games-section', games: data.pre_games, render: renderPreGame },
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{ sectionId: 'final-section', gridId: 'final-games-section', games: data.final_games, render: renderFinalGame },
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];
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if (liveGamesSection) {
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var liveGamesExist = data && data.live_games && data.live_games.length > 0;
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if (liveGamesExist) {
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if (!document.getElementById('live-games')) {
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var targetElement = document.getElementById('live-games-section');
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var newElement = document.createElement('h1');
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newElement.setAttribute('id', 'live-games');
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newElement.innerText = 'Live Games';
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targetElement.parentNode.insertBefore(newElement, targetElement);
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}
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liveGamesSection.innerHTML = generateGameBoxes(data.live_games, 'LIVE');
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} else {
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var liveGamesElement = document.getElementById('live-games');
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if (liveGamesElement) {
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liveGamesElement.remove();
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}
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liveGamesSection.innerHTML = '';
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}
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for (const { sectionId, gridId, games, render } of sections) {
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const section = document.getElementById(sectionId);
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const grid = document.getElementById(gridId);
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const hasGames = games && games.length > 0;
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section.classList.toggle('hidden', !hasGames);
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grid.innerHTML = hasGames ? games.map(render).join('') : '';
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}
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if (preGamesSection) {
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var preGamesExist = data && data.pre_games && data.pre_games.length > 0;
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if (preGamesExist) {
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if (!document.getElementById('on-later')) {
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var targetElement = document.getElementById('pre-games-section');
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var newElement = document.createElement('h1');
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newElement.setAttribute('id', 'on-later');
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newElement.innerText = 'Scheduled Games';
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targetElement.parentNode.insertBefore(newElement, targetElement);
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}
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preGamesSection.innerHTML = generateGameBoxes(data.pre_games, 'PRE');
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} else {
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var onLaterElement = document.getElementById('on-later');
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if (onLaterElement) {
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onLaterElement.remove();
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}
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preGamesSection.innerHTML = '';
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}
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}
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if (finalGamesSection) {
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var finalGamesExist = data && data.final_games && data.final_games.length > 0;
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// Check if final games exist
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if (finalGamesExist) {
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// Create or update "Game Over" heading
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if (!document.getElementById('game-over')) {
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var targetElement = document.getElementById('final-games-section');
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var newElement = document.createElement('h1');
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newElement.setAttribute('id', 'game-over');
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newElement.innerText = 'Game Over';
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targetElement.parentNode.insertBefore(newElement, targetElement);
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}
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// Update final games section with generated game boxes
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finalGamesSection.innerHTML = generateGameBoxes(data.final_games, 'FINAL');
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} else {
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// Remove "Game Over" heading if it exists and clear final games section
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var gameOverElement = document.getElementById('game-over');
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if (gameOverElement) {
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gameOverElement.remove();
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}
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finalGamesSection.innerHTML = '';
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}
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}
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updateGauge()
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updateGauges();
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}
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function updateGauge() {
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document.querySelectorAll('.gauge').forEach(function(gauge) {
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// Get the score value from the data-score attribute
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var score = parseInt(gauge.getAttribute('data-score'));
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// ── Renderers ────────────────────────────────────────
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// Clamp the score value between 0 and 700
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score = Math.min(700, Math.max(0, score));
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function renderLiveGame(game) {
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const intermission = game['Intermission'];
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const period = game['Period'];
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const time = game['Time Remaining'];
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const running = game['Time Running'];
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// Calculate the gauge width as a percentage
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var gaugeWidth = (score / 700) * 100;
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const periodLabel = intermission
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? `<span class="badge">${intermissionLabel(period)}</span>`
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: `<span class="badge badge-live">${ordinalPeriod(period)}</span>`;
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// Set the width of the gauge
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gauge.style.width = gaugeWidth + '%';
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const dot = running ? `<span class="live-dot"></span>` : '';
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if (score <=300) {
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gauge.style.backgroundColor = '#4A90E2'
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} else if (score <= 550) {
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gauge.style.backgroundColor = '#FF4500'
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} else {
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gauge.style.backgroundColor = '#FF0033'
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}
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const hype = !intermission ? `
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<div class="hype-meter">
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<span class="hype-label">Hype Meter</span>
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<div class="gauge-track">
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<div class="gauge" data-score="${game['Priority']}"></div>
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</div>
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</div>` : '';
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return `
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<div class="game-box">
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<div class="card-header">
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<div class="badges">
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${periodLabel}
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<span class="badge">${time}</span>
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</div>
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${dot}
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</div>
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${teamRow(game, 'Away', 'live')}
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${teamRow(game, 'Home', 'live')}
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${hype}
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</div>`;
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}
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function renderPreGame(game) {
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return `
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<div class="game-box">
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<div class="card-header">
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<div class="badges">
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<span class="badge">${game['Start Time']}</span>
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</div>
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</div>
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${teamRow(game, 'Away', 'pre')}
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${teamRow(game, 'Home', 'pre')}
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</div>`;
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}
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function renderFinalGame(game) {
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const labels = { REG: 'Final', OT: 'Final/OT', SO: 'Final/SO' };
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const label = labels[game['Last Period Type']] ?? 'Final';
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return `
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<div class="game-box">
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<div class="card-header">
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<div class="badges">
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<span class="badge badge-muted">${label}</span>
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</div>
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</div>
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${teamRow(game, 'Away', 'final')}
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${teamRow(game, 'Home', 'final')}
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</div>`;
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}
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// ── Team Row ─────────────────────────────────────────
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function teamRow(game, side, state) {
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const name = game[`${side} Team`];
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const logo = game[`${side} Logo`];
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const score = game[`${side} Score`];
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const sog = game[`${side} Shots`];
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const pp = game[`${side} Power Play`];
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const record = game[`${side} Record`];
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const sogHtml = (state !== 'pre' && sog !== undefined)
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? `<span class="team-sog">${sog} SOG</span>` : '';
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const ppHtml = pp ? `<span class="team-pp">${pp}</span>` : '';
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const right = state === 'pre'
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? `<span class="team-record">${record}</span>`
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: `<span class="team-score">${score}</span>`;
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return `
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<div class="team-row">
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<img src="${logo}" alt="${name} logo" class="team-logo">
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<div class="team-meta">
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<span class="team-name">${name}</span>
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${sogHtml}${ppHtml}
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</div>
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${right}
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</div>`;
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}
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// ── Gauge ────────────────────────────────────────────
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function updateGauges() {
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document.querySelectorAll('.gauge').forEach(el => {
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const score = Math.min(700, Math.max(0, parseInt(el.dataset.score, 10)));
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el.style.width = `${(score / 700) * 100}%`;
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el.style.backgroundColor = score <= 300 ? '#4a90e2'
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: score <= 550 ? '#f97316'
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: '#ef4444';
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});
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}
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// Function to generate HTML for game boxes
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function generateGameBoxes(games, state) {
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var html = '';
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games.forEach(function(game) {
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if (game['Game State'] === state) {
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html += '<div class="game-box">';
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if (state === 'LIVE') {
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if (game['Time Running']) {
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html += '<div class="live-dot"></div>'; // Display the red dot if the game is live
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}
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html += '<div class="team-info">';
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html += '<img src="' + game['Away Logo'] + '" alt="' + game['Away Team'] + ' Logo" class="team-logo">';
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html += '<div class="team-info-column">';
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html += '<span class="team-name">' + game['Away Team'] + '</span>';
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html += '<span class="team-sog">SOG: ' + game['Away Shots'] + '</span>';
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html += '<span class="team-power-play">' + game['Away Power Play'] + '</span>';
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html += '</div>';
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html += '<span class="team-score">' + game['Away Score'] + '</span>';
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html += '</div>';
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html += '<div class="team-info">';
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html += '<img src="' + game['Home Logo'] + '" alt="' + game['Home Team'] + ' Logo" class="team-logo">';
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html += '<div class="team-info-column">';
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html += '<span class="team-name">' + game['Home Team'] + '</span>';
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html += '<span class="team-sog">SOG: ' + game['Home Shots'] + '</span>';
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html += '<span class="team-power-play">' + game['Home Power Play'] + '</span>';
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html += '</div>';
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html += '<span class="team-score">' + game['Home Score'] + '</span>';
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html += '</div>';
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html += '<div class="game-info">';
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if (game['Intermission']) {
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html += '<div class="live-state-intermission">'
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if (game['Period'] == 1 ) {
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html += '1st Int';
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}
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if (game['Period'] == 2 ) {
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html += '2nd Int';
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}
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if (game['Period'] == 3 ) {
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html += '3rd Int';
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}
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html += '</div>';
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html += '<div class="live-time-intermission">' + game['Time Remaining'] + '</div>';
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} else {
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html += '<div class="live-state">';
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if (game['Period'] == 1 ) {
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html += '1st';
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}
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else if (game['Period'] == 2 ) {
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html += '2nd';
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}
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else if (game['Period'] == 3 ) {
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html += '3rd';
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}
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else if (game['Period'] == 4 ) {
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html += 'OT';
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}
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else {
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html += 'SO';
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}
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html += '</div>';
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html += '<div class="live-time">' + game['Time Remaining'] + '</div>';
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}
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html += '</div>';
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if (!game['Intermission']) {
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html += '<div class="hype-meter-label">';
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html += '<strong>Hype Meter</strong>';
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html += '</div>';
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// ── Helpers ──────────────────────────────────────────
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html += '<div class="game-score-gauge">';
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html += '<div class="gauge" data-score="' + game['Priority'] + '"></div>';
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html += '</div>';
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html += '</div>';
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}
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html += '</div>';
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} else if (state === 'PRE') {
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html += '<div class="pre-state">' + game['Start Time'] + '</div>';
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html += '<div class="team-info">';
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html += '<img src="' + game['Away Logo'] + '" alt="' + game['Away Team'] + ' Logo" class="team-logo">';
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html += '<span class="team-name">' + game['Away Team'] + '</span>';
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html += '<span class="team-record">' + game['Away Record'] + '</span>';
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html += '</div>';
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html += '<div class="team-info">';
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html += '<img src="' + game['Home Logo'] + '" alt="' + game['Home Team'] + ' Logo" class="team-logo">';
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html += '<span class="team-name">' + game['Home Team'] + '</span>';
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html += '<span class="team-record">' + game['Home Record'] + '</span>';
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html += '</div>';
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} else if (state === 'FINAL') {
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html += '<div class="final-state">';
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if (game['Last Period Type'] === 'REG') {
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html += 'FINAL';
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} else if (game['Last Period Type'] === 'OT') {
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html += 'FINAL/OT';
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} else {
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html += 'FINAL/SO';
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}
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html += '</div>';
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html += '<div class="team-info">';
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html += '<img src="' + game['Away Logo'] + '" alt="' + game['Away Team'] + ' Logo" class="team-logo">';
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html += '<div class="team-info-column">';
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html += '<span class="team-name">' + game['Away Team'] + '</span>';
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html += '<span class="team-sog">SOG: ' + game['Away Shots'] + '</span>';
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html += '</div>';
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html += '<span class="team-score">' + game['Away Score'] + '</span>';
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html += '</div>';
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html += '<div class="team-info">';
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html += '<img src="' + game['Home Logo'] + '" alt="' + game['Home Team'] + ' Logo" class="team-logo">';
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html += '<div class="team-info-column">';
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html += '<span class="team-name">' + game['Home Team'] + '</span>';
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html += '<span class="team-sog">SOG: ' + game['Home Shots'] + '</span>';
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html += '</div>';
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html += '<span class="team-score">' + game['Home Score'] + '</span>';
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html += '</div>';
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}
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html += '</div>';
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}
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});
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return html;
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function ordinalPeriod(period) {
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return ['1st', '2nd', '3rd', 'OT'][period - 1] ?? 'SO';
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}
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// Function to reload the scoreboard every 20 seconds
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function intermissionLabel(period) {
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return ['1st Int', '2nd Int', '3rd Int'][period - 1] ?? 'Int';
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}
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// ── Init ─────────────────────────────────────────────
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function autoRefresh() {
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fetchScoreboardData();
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setTimeout(autoRefresh, 5000); // 20 seconds
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setTimeout(autoRefresh, 5000);
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}
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// Call the autoRefresh function when the page loads
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window.onload = function() {
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autoRefresh();
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};
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window.addEventListener('load', autoRefresh);
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