95f2f97121
CI / build-and-push (push) Successful in 36s
The random events (GPU shortages, regulatory hearings, PR crises, etc.) added interruption without enough gameplay value. Removed all event types, definitions (~1800 lines of event data), the event processor, EventModal UI, store actions, and tick integration. Updated docs to reflect the removal. Bundle size drops ~47kB. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
10 lines
542 B
TypeScript
10 lines
542 B
TypeScript
export { GameEngine } from './engine';
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export { processTick, setAchievementDefinitions } from './tick';
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export type { TickNotification } from './tick';
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export { getAvailableResearch, getResearchNode } from './systems/researchSystem';
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export { canRaiseFunding, getNextFundingRound, computeValuation } from './systems/fundingSystem';
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export { TECH_TREE } from './data/techTree';
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export { INITIAL_RIVALS } from './data/competitors';
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export { KEY_HIRE_POOL } from './data/keyHires';
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export { ACHIEVEMENT_DEFINITIONS } from './data/achievements';
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