Files
AIHostingTycoon/packages/game-engine/src/__test-utils__
josh 19f652b43a
Balance Check / balance-simulation (push) Successful in 48s
Balance Check / multi-run-balance (push) Successful in 1m24s
CI / build-and-push (push) Successful in 43s
Replace per-switch network simulation with aggregate per-DC statistical model
Eliminates the 22K-object switchRegistry that caused O(n×m) scans 4x per tick.
Network health is now tracked as aggregate counts per tier (totalByTier/healthyByTier)
with RepairBatch timers, cutting late-game tick cost from ~50ms to ~0.3ms.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-26 20:06:40 -04:00
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