c1cc70eeb9
Full rebrand: UI display text, package scope (@ai-tycoon/* -> @token-empire/*), localStorage keys, Docker/CI image paths, database names, and documentation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
100 lines
4.3 KiB
TypeScript
100 lines
4.3 KiB
TypeScript
import { useGameStore } from '@/store';
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import { ACHIEVEMENT_DEFINITIONS } from '@token-empire/game-engine';
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import { formatNumber } from '@token-empire/shared';
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import {
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Trophy, Lock, Server, Brain, Rocket, DollarSign, Sprout, Users,
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Globe, Sparkles, TrendingUp, Building2, Atom, Cpu, FlaskConical,
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GitBranch, Zap,
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} from 'lucide-react';
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import type { AchievementCondition } from '@token-empire/shared';
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const ICON_MAP: Record<string, React.ComponentType<{ size?: number; className?: string }>> = {
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Trophy, Server, Brain, Rocket, DollarSign, Sprout, Users,
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Globe, Sparkles, TrendingUp, Building2, Atom, Cpu, FlaskConical,
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GitBranch, Zap,
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};
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function resolveField(state: Record<string, unknown>, path: string): number {
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const parts = path.split('.');
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let current: unknown = state;
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for (const part of parts) {
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if (current == null || typeof current !== 'object') return 0;
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current = (current as Record<string, unknown>)[part];
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}
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return typeof current === 'number' ? current : 0;
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}
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function getProgress(state: Record<string, unknown>, condition: AchievementCondition): { current: number; target: number; pct: number } | null {
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if (condition.field.startsWith('meta._')) return null;
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if (condition.operator === 'gt' && condition.value === 0) {
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const current = resolveField(state, condition.field);
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return { current, target: 1, pct: current > 0 ? 100 : 0 };
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}
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if (condition.operator === 'gte' || condition.operator === 'eq') {
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const current = resolveField(state, condition.field);
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const pct = condition.value > 0 ? Math.min(100, (current / condition.value) * 100) : (current > 0 ? 100 : 0);
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return { current, target: condition.value, pct };
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}
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return null;
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}
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export function AchievementsPage() {
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const unlocked = useGameStore((s) => s.achievements.unlocked);
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const unlockedIds = new Set(unlocked.map(a => a.id));
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const state = useGameStore.getState() as unknown as Record<string, unknown>;
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return (
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<div className="space-y-6">
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<div className="flex items-center justify-between">
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<h2 className="text-2xl font-bold">Achievements</h2>
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<span className="text-sm text-surface-400">
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{unlocked.length} / {ACHIEVEMENT_DEFINITIONS.length} unlocked
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</span>
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</div>
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<div className="grid grid-cols-3 gap-4">
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{ACHIEVEMENT_DEFINITIONS.map(def => {
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const isUnlocked = unlockedIds.has(def.id);
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const IconComponent = ICON_MAP[def.icon] ?? Trophy;
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const progress = !isUnlocked ? getProgress(state, def.condition) : null;
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return (
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<div
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key={def.id}
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className={`rounded-xl border p-4 transition-all ${
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isUnlocked
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? 'bg-surface-900 border-accent/40 shadow-lg shadow-accent/5'
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: 'bg-surface-900/50 border-surface-700 opacity-60'
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}`}
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>
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<div className="flex items-start gap-3">
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<div className={`p-2 rounded-lg ${isUnlocked ? 'bg-accent/20 text-accent-light' : 'bg-surface-800 text-surface-500'}`}>
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{isUnlocked ? <IconComponent size={20} /> : <Lock size={20} />}
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</div>
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<div className="flex-1 min-w-0">
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<h4 className={`font-semibold text-sm ${isUnlocked ? '' : 'text-surface-400'}`}>{def.name}</h4>
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<p className="text-xs text-surface-400 mt-0.5">{def.description}</p>
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{isUnlocked && (
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<p className="text-xs text-accent mt-1">Unlocked</p>
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)}
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{!isUnlocked && progress && progress.target > 0 && (
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<div className="mt-2">
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<div className="flex justify-between text-[10px] text-surface-500 mb-0.5">
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<span>{formatNumber(progress.current)} / {formatNumber(progress.target)}</span>
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<span>{Math.floor(progress.pct)}%</span>
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</div>
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<div className="h-1 bg-surface-700 rounded-full overflow-hidden">
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<div className="h-full bg-accent/50 rounded-full transition-all" style={{ width: `${progress.pct}%` }} />
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</div>
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</div>
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)}
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</div>
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</div>
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</div>
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);
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})}
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</div>
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</div>
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);
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}
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