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AIHostingTycoon/packages/game-engine/src/systems/eraSystem.ts
T
josh 4c1c0e9ff2
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Overhaul model system with multi-stage training, variants, benchmarks, and eval
Replace the single-stage training + flat capability score with a realistic AI
development pipeline: pre-training with Chinchilla scaling laws, SFT with
specializations, alignment with safety/capability tradeoffs (RLHF/DPO/Constitutional),
model families with distillation/fine-tuning/quantization variants, named benchmark
suite with compute-costing eval jobs, and segment-specific market quality.

Phases 1-6 of the model rework plan: new types, engine rewrite, save migration,
training events/risk system, concurrent training, variant creation, benchmark
evaluation with leaderboard, and market integration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-25 07:36:34 -04:00

26 lines
781 B
TypeScript

import type { GameState, Era } from '@ai-tycoon/shared';
import { ERA_THRESHOLDS } from '@ai-tycoon/shared';
export function checkEraTransition(state: GameState): Era | null {
const current = state.meta.currentEra;
const eraOrder: Era[] = ['startup', 'scaleup', 'bigtech', 'agi'];
const currentIdx = eraOrder.indexOf(current);
const nextEra = eraOrder[currentIdx + 1];
if (!nextEra) return null;
const thresholds = ERA_THRESHOLDS[nextEra as keyof typeof ERA_THRESHOLDS];
if (!thresholds) return null;
const bestModel = state.models.bestDeployedModelScore;
if (
state.economy.totalRevenue >= thresholds.revenue &&
bestModel >= thresholds.capability &&
state.reputation.score >= thresholds.reputation
) {
return nextEra;
}
return null;
}