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AIHostingTycoon/apps
josh 00e790591e
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Game balance audit: wire research effects, rework capability formula, fix dead systems
- Create researchBonuses utility to aggregate tech tree effects into all game systems
  (infrastructure energy costs, compute efficiency, training speed, model capability, reputation)
- Rework model capability from sqrt(compute) to 4-pillar formula (params + compute + data + research)
- Make context window affect benchmarks and inference speed
- Add MoE tradeoffs: 1.5x VRAM, 0.8x training speed
- Enforce research point costs as a gate for unlocking research
- Add real consequences to data contamination events (reputation hit, legal costs)
- Scale talent costs from $0.03 to $5/tick per headcount
- Scale compliance costs 100x to be meaningful
- Rework competitor acquisition: cheaper but grants headcount, RP, and reputation
- Remove dead code: sfxVolume, autoSaveInterval, notificationsEnabled,
  FAST_FORWARD_BATCH_SIZE, CHINCHILLA_OPTIMAL_RATIO

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-25 09:36:31 -04:00
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