Commit Graph

10 Commits

Author SHA1 Message Date
josh 6ea136083a Overhaul cloud save system: fix destructive bugs, add save management UI
CI / build-and-push (push) Successful in 57s
Stop 401 responses from wiping local saves and force-reloading. Fix logout
race condition with final cloud save before token invalidation. Replace
hard 3-failure cap with exponential backoff (2min to 30min). Switch cloud
save interval from tick-based (30s) to wall-clock (5min). Add cloud save
status indicator and Force Save button in TopBar. Show save conflict
dialog on login when both local and cloud saves exist. Add cloud save
list, download, and delete in Settings. Server now keeps 10 save snapshots
per user instead of overwriting a single save.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-28 21:43:00 -04:00
josh 2a6629af79 Revitalize backend: working cloud saves, logout, and account UX
Cloud saves were fully built but never wired up — useCloudSave() hook was
never called, no load-from-cloud flow existed, and there was no way to
continue a saved game. Logout was completely missing (no endpoint, no UI).
Accounts felt like a gate behind the invite wall rather than real accounts.

Backend: add tokenVersion to users for server-side token invalidation,
POST /auth/logout bumps it to revoke all JWTs, GET /auth/me returns
profile, GET /saves/latest returns most recent save with full gameData.
All createToken calls now include tokenVersion. Auth middleware rejects
tokens with stale tokenVersion.

Frontend: wire up useCloudSave() in App (auto-saves every 60 ticks with
error handling), fetch cloud save on startup for registered users, show
"Continue Your Game" card on NewGameScreen, add Log Out button with
confirmation in Settings, show username in sidebar, 401 interceptor
clears auth and reloads.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-28 19:32:03 -04:00
josh 2912d760cb Fix admin seed, open username/email changes, invite refresh & revocation
- Seed checks for any admin role instead of username='admin'
- Username change open to all registered users (was admin-only)
- New change-email endpoint requiring password confirmation
- Settings page: inline editing for username and email
- Invitations: await refresh after generate so list updates visibly
- Invitations: revoke button to delete unused invites (admin only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-27 22:22:42 -04:00
josh c1cc70eeb9 Rename AI Tycoon to Token Empire across entire codebase
Balance Check / balance-simulation (pull_request) Successful in 38s
Balance Check / multi-run-balance (pull_request) Successful in 13m44s
Full rebrand: UI display text, package scope (@ai-tycoon/* -> @token-empire/*),
localStorage keys, Docker/CI image paths, database names, and documentation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-27 21:04:07 -04:00
josh 65afa886af Fix health check 404: add /api/health route, remove nginx /health proxy
Frontend API_BASE is /api in production, so health check was hitting
/api/health which didn't exist. Added /api/health on the server and
removed the now-unnecessary separate nginx /health proxy rule.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-27 20:22:00 -04:00
josh 066c3310ff Add auto-migration on server startup
Run Drizzle migrations before seeding admin user so tables exist
on fresh database. Migration files generated from current schema.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-27 19:41:10 -04:00
josh a061337d6f Fix Docker production build: move tsx to dependencies, reinstall in production stage
The production Docker stage was copying pnpm symlinks between stages
which broke module resolution. Now does a fresh pnpm install --prod
in the production stage and runs from the server working directory.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-27 19:33:16 -04:00
josh 4881907c28 Add auth system with invite-only registration and admin roles
JWT-based auth (hono/jwt + bcrypt), anonymous-first flow preserved.
Registration requires invite code when REQUIRE_INVITE=true. Admin
user seeded on startup (admin/admin, forced password reset). Login
accepts email or username. Admin invitations management page in
sidebar. Regular users get invite-a-friend button when USER_INVITATIONS > 0.
Frontend gate screen blocks game access for unregistered users with
invite code entry, registration, login, and password reset flows.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-27 19:25:16 -04:00
josh 68540ebcf9 Add Docker and Gitea Actions CI/CD pipeline
CI / build-and-push (push) Successful in 1m10s
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 18:27:07 -04:00
josh 8ea6c771a1 Add Hono backend with PostgreSQL, auth, cloud saves, and leaderboard
Server app (apps/server) with Hono framework and Drizzle ORM:
- PostgreSQL schema: users, saves, leaderboard, achievements tables
- Anonymous auth with UUID tokens, optional email/password linking
- Cloud save API: list, get, upsert, delete with auto-save hook
- Leaderboard API: per-category rankings with score submission
- CORS configured for dev server ports
- Typed middleware with Hono env variables

Frontend cloud save integration:
- API client with auth token management in localStorage
- useCloudSave hook auto-saves every 300 ticks when authenticated
- Vite env type declarations for VITE_API_URL

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 17:35:18 -04:00