Propagate per-era duration/bottleneck, serving utilization, cash-flow nadir/peak,
and late-game revenue growth through the worker→CSV→interpret pipeline. Add
simulation health archetype classification, per-era bottleneck frequency,
unused-feature frequency table, failed-run AGI gate analysis, and log-scale
variance for exponential metrics. All new CSV columns parse defensively for
backward compatibility with older summary files.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds a full simulation harness (game-simulation package) with greedy/random strategies,
36-metric diagnostics, multi-run orchestration via child processes, and a statistical
interpreter. Includes 2.3x engine performance optimizations (research bonus caching,
per-DC dirty tracking, reduced allocations in tick pipeline, single-pass loops).
Fixes a critical balance bug where training pipelines stalled on insufficient VRAM would
permanently block training slots — the engine never re-checked stalled pipelines, and the
greedy strategy didn't pre-check VRAM requirements. This caused 20-25% of seeds to get
stuck in Scale-up era. All three fixes (engine un-stalling, strategy VRAM pre-check,
stalled pipeline cancellation) bring pass rate from 75% to 100% across 20 random seeds.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>