Fix model freshness stuck at 0% by calling onModelDeployed on deploy
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onModelDeployed was defined but never invoked — lastModelReleaseTick stayed at 0 so the freshness guard always returned 0. Now deployModel updates obsolescence state, setting freshness to 1.0 with proper decay. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -42,7 +42,7 @@ import {
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} from '@ai-tycoon/shared';
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import {
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emptyDCNetworkSummary, emptyCampusNetworkSummary, emptyClusterNetworkSummary,
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BENCHMARKS, TECH_TREE,
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BENCHMARKS, TECH_TREE, onModelDeployed,
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} from '@ai-tycoon/game-engine';
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import { INITIAL_RIVALS } from '@ai-tycoon/game-engine';
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@@ -1082,6 +1082,10 @@ export const useGameStore = create<Store>()(
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...pl, modelId, isActive: true,
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})),
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},
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market: {
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...s.market,
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obsolescence: onModelDeployed(s.market.obsolescence, s.meta.tickCount),
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},
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})),
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deployVariant: (familyId, variantId) => set((s) => ({
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@@ -5,6 +5,7 @@ export { getAvailableResearch, getResearchNode } from './systems/researchSystem'
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export { getResearchBonuses } from './systems/researchBonuses';
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export type { ResearchBonuses } from './systems/researchBonuses';
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export { emptyDCNetworkSummary, emptyCampusNetworkSummary, emptyClusterNetworkSummary } from './systems/infrastructureSystem';
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export { onModelDeployed } from './systems/market/obsolescenceSystem';
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export { canRaiseFunding, getNextFundingRound, computeValuation } from './systems/fundingSystem';
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export { TECH_TREE } from './data/techTree';
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export { INITIAL_RIVALS } from './data/competitors';
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