Overhaul rack system with split FLOPS, VRAM, cooling, interconnect, and multi-vendor SKUs
CI / build-and-push (push) Successful in 29s

Expand from 10 to 18 rack SKUs across NVIDIA, AMD, and custom ASIC vendors, each with
distinct training vs inference FLOPS, VRAM capacity, cooling requirements, and interconnect
technology. Adds cooling hierarchy (air/liquid/immersion) that gates rack deployment, VRAM
requirements that gate model training by generation, interconnect multipliers for distributed
training scaling, and PUE-based energy cost reduction for advanced cooling. Includes save
migration from v4 to v5, 6 new research nodes, and UI updates showing split compute stats.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-25 02:27:03 -04:00
parent 54220fca70
commit fc1f371c8c
12 changed files with 749 additions and 100 deletions
+85 -6
View File
@@ -10,6 +10,7 @@ import type {
ActiveResearch, OwnedDataset, LocationId,
DeploymentCohort, PipelineStage,
CampusRetrofitQueue,
CoolingType, NetworkFabric,
} from '@ai-tycoon/shared';
import type { FundingRoundType, OverloadPolicy, TuningPreset, ModelTuning } from '@ai-tycoon/shared';
import {
@@ -27,6 +28,7 @@ import {
LOCATION_CONFIGS,
estimateNetworkSlots, maxComputeRacks,
uuid,
COOLING_TYPE_CONFIGS, COOLING_ORDER, NETWORK_FABRIC_CONFIGS, FABRIC_ORDER,
} from '@ai-tycoon/shared';
import {
emptyDCNetworkSummary, emptyCampusNetworkSummary, emptyClusterNetworkSummary,
@@ -93,6 +95,8 @@ interface Actions {
startCampusRetrofit: (campusId: string, targetSkuId: RackSkuId, maxConcurrent: number) => void;
cancelCampusRetrofit: (campusId: string) => void;
upgradeDataCenter: (dataCenterId: string, upgrade: 'cooling' | 'redundancy') => void;
upgradeCoolingType: (dataCenterId: string, targetCooling: CoolingType) => void;
upgradeNetworkFabric: (dataCenterId: string, targetFabric: NetworkFabric) => void;
startTraining: (job: Omit<TrainingJob, 'progressTicks'>) => void;
deployModel: (modelId: string) => void;
setProductPricing: (productLineId: string, field: string, value: number) => void;
@@ -197,6 +201,9 @@ export function computeFillForDC(
if (dc.rackSkuId !== null && dc.rackSkuId !== skuId) return { qty: 0, cost: 0 };
const sku = RACK_SKU_CONFIGS[skuId];
const coolingOk = COOLING_ORDER.indexOf(sku.requiredCooling) <= COOLING_ORDER.indexOf(dc.coolingType);
if (!coolingOk) return { qty: 0, cost: 0 };
const tierConfig = DC_TIER_CONFIGS[dc.tier];
const maxCompute = maxComputeRacks(tierConfig.rackSlots, dc.tier);
const pipelineCount = dc.deploymentCohorts.filter(c => c.stage !== 'decommission').reduce((sum, c) => sum + c.count, 0);
@@ -414,6 +421,11 @@ export const useGameStore = create<Store>()(
retrofitState: null,
coolingLevel: 0,
redundancyLevel: 0,
coolingType: 'air' as CoolingType,
networkFabric: 'ethernet-100g' as NetworkFabric,
dcTrainingFlops: 0,
dcInferenceFlops: 0,
dcTotalVramGB: 0,
};
return {
@@ -439,7 +451,10 @@ export const useGameStore = create<Store>()(
const sku = RACK_SKU_CONFIGS[skuId];
const eraOrder: Era[] = ['startup', 'scaleup', 'bigtech', 'agi'];
if (eraOrder.indexOf(s.meta.currentEra) < eraOrder.indexOf(sku.era)) return s;
if (sku.requiredResearch && !s.research.completedResearch.includes(sku.requiredResearch)) return s;
if (sku.requiredResearch.length > 0 && !sku.requiredResearch.every(r => s.research.completedResearch.includes(r))) return s;
const coolingOk = COOLING_ORDER.indexOf(sku.requiredCooling) <= COOLING_ORDER.indexOf(dc.coolingType);
if (!coolingOk) return s;
const tierConfig = DC_TIER_CONFIGS[dc.tier];
const maxCompute = maxComputeRacks(tierConfig.rackSlots, dc.tier);
@@ -532,6 +547,11 @@ export const useGameStore = create<Store>()(
retrofitState: null,
coolingLevel: 0,
redundancyLevel: 0,
coolingType: 'air' as CoolingType,
networkFabric: 'ethernet-100g' as NetworkFabric,
dcTrainingFlops: 0,
dcInferenceFlops: 0,
dcTotalVramGB: 0,
});
}
@@ -556,7 +576,10 @@ export const useGameStore = create<Store>()(
const sku = RACK_SKU_CONFIGS[newSkuId];
const eraOrder: Era[] = ['startup', 'scaleup', 'bigtech', 'agi'];
if (eraOrder.indexOf(s.meta.currentEra) < eraOrder.indexOf(sku.era)) return s;
if (sku.requiredResearch && !s.research.completedResearch.includes(sku.requiredResearch)) return s;
if (sku.requiredResearch.length > 0 && !sku.requiredResearch.every(r => s.research.completedResearch.includes(r))) return s;
const coolingOk = COOLING_ORDER.indexOf(sku.requiredCooling) <= COOLING_ORDER.indexOf(dc.coolingType);
if (!coolingOk) return s;
const pipelineCount = dc.deploymentCohorts.filter(c => c.stage !== 'decommission').reduce((sum, c) => sum + c.count, 0);
const totalRacksToRetrofit = dc.computeRacksOnline + pipelineCount;
@@ -604,12 +627,14 @@ export const useGameStore = create<Store>()(
const sku = RACK_SKU_CONFIGS[skuId];
const eraOrder: Era[] = ['startup', 'scaleup', 'bigtech', 'agi'];
if (eraOrder.indexOf(s.meta.currentEra) < eraOrder.indexOf(sku.era)) return s;
if (sku.requiredResearch && !s.research.completedResearch.includes(sku.requiredResearch)) return s;
if (sku.requiredResearch.length > 0 && !sku.requiredResearch.every(r => s.research.completedResearch.includes(r))) return s;
let remainingMoney = s.economy.money;
const dcUpdates = new Map<string, DeploymentCohort>();
for (const dc of found.campus.dataCenters) {
const coolingOk = COOLING_ORDER.indexOf(sku.requiredCooling) <= COOLING_ORDER.indexOf(dc.coolingType);
if (!coolingOk) continue;
const { qty, cost } = computeFillForDC(dc, skuId, remainingMoney);
if (qty <= 0) continue;
@@ -649,7 +674,7 @@ export const useGameStore = create<Store>()(
const sku = RACK_SKU_CONFIGS[skuId];
const eraOrder: Era[] = ['startup', 'scaleup', 'bigtech', 'agi'];
if (eraOrder.indexOf(s.meta.currentEra) < eraOrder.indexOf(sku.era)) return s;
if (sku.requiredResearch && !s.research.completedResearch.includes(sku.requiredResearch)) return s;
if (sku.requiredResearch.length > 0 && !sku.requiredResearch.every(r => s.research.completedResearch.includes(r))) return s;
let remainingMoney = s.economy.money;
const allDcUpdates = new Map<string, DeploymentCohort>();
@@ -657,6 +682,8 @@ export const useGameStore = create<Store>()(
for (const campus of cluster.campuses) {
if (campus.status !== 'operational') continue;
for (const dc of campus.dataCenters) {
const coolingOk = COOLING_ORDER.indexOf(sku.requiredCooling) <= COOLING_ORDER.indexOf(dc.coolingType);
if (!coolingOk) continue;
const { qty, cost } = computeFillForDC(dc, skuId, remainingMoney);
if (qty <= 0) continue;
@@ -701,7 +728,7 @@ export const useGameStore = create<Store>()(
const sku = RACK_SKU_CONFIGS[targetSkuId];
const eraOrder: Era[] = ['startup', 'scaleup', 'bigtech', 'agi'];
if (eraOrder.indexOf(s.meta.currentEra) < eraOrder.indexOf(sku.era)) return s;
if (sku.requiredResearch && !s.research.completedResearch.includes(sku.requiredResearch)) return s;
if (sku.requiredResearch.length > 0 && !sku.requiredResearch.every(r => s.research.completedResearch.includes(r))) return s;
const eligible: string[] = [];
const skipped: string[] = [];
@@ -792,6 +819,58 @@ export const useGameStore = create<Store>()(
};
}),
upgradeCoolingType: (dataCenterId, targetCooling) => set((s) => {
const found = findDC(s.infrastructure, dataCenterId);
if (!found) return s;
const { dc } = found;
if (dc.status !== 'operational') return s;
const currentIdx = COOLING_ORDER.indexOf(dc.coolingType);
const targetIdx = COOLING_ORDER.indexOf(targetCooling);
if (targetIdx <= currentIdx) return s;
// Research gates
if (targetCooling === 'liquid' && !s.research.completedResearch.includes('liquid-cooling-tech')) return s;
if (targetCooling === 'immersion' && !s.research.completedResearch.includes('immersion-cooling-tech')) return s;
const cost = COOLING_TYPE_CONFIGS[targetCooling].upgradeCost[dc.tier];
if (s.economy.money < cost) return s;
return {
economy: { ...s.economy, money: s.economy.money - cost },
infrastructure: updateDCInInfra(s.infrastructure, dataCenterId, (d) => ({
...d,
coolingType: targetCooling,
})),
};
}),
upgradeNetworkFabric: (dataCenterId, targetFabric) => set((s) => {
const found = findDC(s.infrastructure, dataCenterId);
if (!found) return s;
const { dc } = found;
if (dc.status !== 'operational') return s;
const currentIdx = FABRIC_ORDER.indexOf(dc.networkFabric);
const targetIdx = FABRIC_ORDER.indexOf(targetFabric);
if (targetIdx <= currentIdx) return s;
// InfiniBand requires research
if ((targetFabric === 'infiniband-ndr' || targetFabric === 'infiniband-xdr')
&& !s.research.completedResearch.includes('infiniband-networking')) return s;
const cost = NETWORK_FABRIC_CONFIGS[targetFabric].upgradeCost[dc.tier];
if (s.economy.money < cost) return s;
return {
economy: { ...s.economy, money: s.economy.money - cost },
infrastructure: updateDCInInfra(s.infrastructure, dataCenterId, (d) => ({
...d,
networkFabric: targetFabric,
})),
};
}),
// --- Non-infrastructure actions (unchanged) ---
startTraining: (job) => set((s) => ({
@@ -979,7 +1058,7 @@ export const useGameStore = create<Store>()(
notifications: [{
id: uuid(),
title: 'Save Reset',
message: 'Your save was reset due to a major infrastructure redesign — Hypercluster scale! Build clusters, campuses, and data centers.',
message: 'Your save was reset due to a major rack system overhaul — 20 SKUs with training/inference specialization, VRAM, cooling tech, interconnects, and AMD/ASIC vendors!',
type: 'info' as const,
tick: 0,
read: false,