Redesign infrastructure to hypercluster scale with 4-level hierarchy
CI / build-and-push (push) Successful in 43s

Replace flat DataCenter/Rack model with Cluster > Campus > Data Center > Racks
hierarchy. Individual rack entities eliminated in favor of statistical batch
simulation using deployment cohorts. Adds tiered network topology (ToR/agg/core)
with proportional outage model, DC retrofitting, bulk operations, and drill-down
UI navigation with breadcrumbs. First cluster and campus are free to preserve
early game flow. Rebalances starting economy ($600K), funding rounds, and
cohort scaling for hypercluster-scale gameplay.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 23:15:41 -04:00
parent d36d9d61a8
commit c799f2e359
13 changed files with 1831 additions and 1267 deletions
@@ -6,7 +6,7 @@ export const ACHIEVEMENT_DEFINITIONS: AchievementDefinition[] = [
name: 'First Steps',
description: 'Build your first data center.',
icon: 'Server',
condition: { field: 'infrastructure.dataCenters.length', operator: 'gte', value: 1 },
condition: { field: 'infrastructure.totalDataCenterCount', operator: 'gte', value: 1 },
},
{
id: 'first-model',