Redesign infrastructure to hypercluster scale with 4-level hierarchy
CI / build-and-push (push) Successful in 43s
CI / build-and-push (push) Successful in 43s
Replace flat DataCenter/Rack model with Cluster > Campus > Data Center > Racks hierarchy. Individual rack entities eliminated in favor of statistical batch simulation using deployment cohorts. Adds tiered network topology (ToR/agg/core) with proportional outage model, DC retrofitting, bulk operations, and drill-down UI navigation with breadcrumbs. First cluster and campus are free to preserve early game flow. Rebalances starting economy ($600K), funding rounds, and cohort scaling for hypercluster-scale gameplay. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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