Redesign infrastructure to hypercluster scale with 4-level hierarchy
CI / build-and-push (push) Successful in 43s
CI / build-and-push (push) Successful in 43s
Replace flat DataCenter/Rack model with Cluster > Campus > Data Center > Racks hierarchy. Individual rack entities eliminated in favor of statistical batch simulation using deployment cohorts. Adds tiered network topology (ToR/agg/core) with proportional outage model, DC retrofitting, bulk operations, and drill-down UI navigation with breadcrumbs. First cluster and campus are free to preserve early game flow. Rebalances starting economy ($600K), funding rounds, and cohort scaling for hypercluster-scale gameplay. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ export function CompanyStatsCard({ onClose }: { onClose: () => void }) {
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);
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const reputation = useGameStore((s) => s.reputation.score);
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const achievements = useGameStore((s) => s.achievements.unlocked.length);
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const dataCenters = useGameStore((s) => s.infrastructure.dataCenters.length);
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const dataCenters = useGameStore((s) => s.infrastructure.totalDataCenterCount);
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const totalRacks = useGameStore((s) => s.infrastructure.totalRackCount);
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const eraLabel = era === 'startup' ? 'Startup' : era === 'scaleup' ? 'Scale-up' : era === 'bigtech' ? 'Big Tech' : 'AGI';
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