Redesign infrastructure to hypercluster scale with 4-level hierarchy
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Replace flat DataCenter/Rack model with Cluster > Campus > Data Center > Racks
hierarchy. Individual rack entities eliminated in favor of statistical batch
simulation using deployment cohorts. Adds tiered network topology (ToR/agg/core)
with proportional outage model, DC retrofitting, bulk operations, and drill-down
UI navigation with breadcrumbs. First cluster and campus are free to preserve
early game flow. Rebalances starting economy ($600K), funding rounds, and
cohort scaling for hypercluster-scale gameplay.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 23:15:41 -04:00
parent d36d9d61a8
commit c799f2e359
13 changed files with 1831 additions and 1267 deletions
@@ -19,7 +19,7 @@ export function CompanyStatsCard({ onClose }: { onClose: () => void }) {
);
const reputation = useGameStore((s) => s.reputation.score);
const achievements = useGameStore((s) => s.achievements.unlocked.length);
const dataCenters = useGameStore((s) => s.infrastructure.dataCenters.length);
const dataCenters = useGameStore((s) => s.infrastructure.totalDataCenterCount);
const totalRacks = useGameStore((s) => s.infrastructure.totalRackCount);
const eraLabel = era === 'startup' ? 'Startup' : era === 'scaleup' ? 'Scale-up' : era === 'bigtech' ? 'Big Tech' : 'AGI';