ToastContainer's useEffect had `seen` (a Set state) in its dependency array — each setSeen created a new Set, re-fired the effect, and under rapid notifications cascaded past React's 50-update limit. Replaced with a ref since seen doesn't need to trigger re-renders. Also added useShallow to DataCenterCard's pipeline selector to prevent .filter() from causing spurious re-renders on unrelated store changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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import { useState } from 'react';
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import { useState, useMemo } from 'react';
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import { Plus, Server, MapPin, Zap, HardDrive, Wrench, ChevronDown, ChevronUp, Thermometer, Shield, X } from 'lucide-react';
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import { useGameStore } from '@/store';
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import { useShallow } from 'zustand/shallow';
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import {
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formatMoney, formatNumber, formatPercent,
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LOCATION_CONFIGS, DC_TIER_CONFIGS, RACK_SKU_CONFIGS,
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@@ -105,7 +106,7 @@ function CapacityBar({ label, used, max, unit, icon: Icon }: {
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function DataCenterCard({ dcId }: { dcId: string }) {
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const dc = useGameStore((s) => s.infrastructure.dataCenters.find(d => d.id === dcId))!;
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const pipelineForDc = useGameStore((s) => s.infrastructure.rackPipeline.filter(o => o.dataCenterId === dcId));
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const pipelineForDc = useGameStore(useShallow((s) => s.infrastructure.rackPipeline.filter(o => o.dataCenterId === dcId)));
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const money = useGameStore((s) => s.economy.money);
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const era = useGameStore((s) => s.meta.currentEra);
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const completedResearch = useGameStore((s) => s.research.completedResearch);
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