The random events (GPU shortages, regulatory hearings, PR crises, etc.) added interruption without enough gameplay value. Removed all event types, definitions (~1800 lines of event data), the event processor, EventModal UI, store actions, and tick integration. Updated docs to reflect the removal. Bundle size drops ~47kB. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ export function FinancePage() {
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meta: state.meta, economy: state.economy, infrastructure: state.infrastructure,
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compute: state.compute, research: state.research, models: state.models,
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market: state.market, competitors: state.competitors, talent: state.talent,
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data: state.data, reputation: state.reputation, events: state.events,
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data: state.data, reputation: state.reputation,
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achievements: state.achievements,
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};
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const fundingStatus = canRaiseFunding(gameStateForFunding);
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