Remove events system entirely
CI / build-and-push (push) Successful in 36s

The random events (GPU shortages, regulatory hearings, PR crises, etc.)
added interruption without enough gameplay value. Removed all event
types, definitions (~1800 lines of event data), the event processor,
EventModal UI, store actions, and tick integration. Updated docs to
reflect the removal. Bundle size drops ~47kB.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 19:54:44 -04:00
parent 0005e580a7
commit 95f2f97121
16 changed files with 16 additions and 2191 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ export function FinancePage() {
meta: state.meta, economy: state.economy, infrastructure: state.infrastructure,
compute: state.compute, research: state.research, models: state.models,
market: state.market, competitors: state.competitors, talent: state.talent,
data: state.data, reputation: state.reputation, events: state.events,
data: state.data, reputation: state.reputation,
achievements: state.achievements,
};
const fundingStatus = canRaiseFunding(gameStateForFunding);