Replace decorative overload policy with real serving pipeline and dedicated Serving page
CI / build-and-push (push) Successful in 28s
CI / build-and-push (push) Successful in 28s
The old overload policy had dead controls (maxQueueDepth, rateLimitPerCustomer never read) and trivial flat penalties. This replaces it with a full serving pipeline where deployed models form a fleet, requests route through priority/degradation logic, and policy choices create meaningful strategic tradeoffs. New serving pipeline: fleet building from deployed models (size/quant/MoE multipliers), demand categorization by 5 priority tiers, enterprise capacity reservation, priority-ordered serving with overflow behaviors (queue/reject/degrade), auto-degradation to faster models under load, and Batch API to fill idle capacity at discounted rates. 4 new research nodes gate features progressively: Intelligent Request Routing, Priority Queue System, Request Batching, and Auto-Scaling. New dedicated Serving page with pipeline metrics, model fleet utilization, and research-gated policy controls. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -56,7 +56,7 @@ export function processTick(state: GameState): Partial<GameState> {
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const stateWithModels = { ...stateWithInfra, models: modelResult.modelsState };
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const capacity = computeCapacity(state, infrastructure, researchBonuses);
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const market = processMarket(stateWithModels, capacity.tokensPerSecondCapacity);
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const market = processMarket(stateWithModels, capacity.tokensPerSecondCapacity, capacity.effectiveInferenceFlops, researchBonuses);
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const compute = finalizeCompute(capacity, market.totalTokenDemand);
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const talent = processTalent(stateWithModels);
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