Replace decorative overload policy with real serving pipeline and dedicated Serving page
CI / build-and-push (push) Successful in 28s
CI / build-and-push (push) Successful in 28s
The old overload policy had dead controls (maxQueueDepth, rateLimitPerCustomer never read) and trivial flat penalties. This replaces it with a full serving pipeline where deployed models form a fleet, requests route through priority/degradation logic, and policy choices create meaningful strategic tradeoffs. New serving pipeline: fleet building from deployed models (size/quant/MoE multipliers), demand categorization by 5 priority tiers, enterprise capacity reservation, priority-ordered serving with overflow behaviors (queue/reject/degrade), auto-degradation to faster models under load, and Batch API to fill idle capacity at discounted rates. 4 new research nodes gate features progressively: Intelligent Request Routing, Priority Queue System, Request Batching, and Auto-Scaling. New dedicated Serving page with pipeline metrics, model fleet utilization, and research-gated policy controls. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -48,7 +48,7 @@ import {
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import { INITIAL_RIVALS } from '@ai-tycoon/game-engine';
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export type ActivePage = 'dashboard' | 'infrastructure' | 'research' | 'models'
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| 'market' | 'talent' | 'data' | 'competitors' | 'finance' | 'achievements' | 'leaderboard' | 'settings';
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| 'market' | 'serving' | 'talent' | 'data' | 'competitors' | 'finance' | 'achievements' | 'leaderboard' | 'settings';
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export type InfraNavLevel = 'clusters' | 'cluster' | 'campus' | 'datacenter';
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