Fix compute utilization bug and add subscriber saturation cap
CI / build-and-push (push) Successful in 34s

Three intertwined fixes:

1. Zero-capacity utilization: when inference allocation was 0%, the
   guard clause returned 0% utilization instead of 100%, so the market
   system never penalized satisfaction and subscribers never churned.

2. Stale compute in market: restructured tick order so capacity is
   computed before market runs, giving satisfaction calculations
   current-tick demand/capacity ratio instead of previous tick's.

3. Subscriber growth: replaced pure compound growth (reached billions
   in minutes) with logistic saturation curve. Era-based market caps:
   startup 10K, scaleup 1M, bigtech 20M, agi 100M. Quality and
   reputation expand the effective cap.

Also tuned FLOPS-to-tokens multiplier (10 → 26) for balanced
demand/capacity feel across all eras, and added market saturation
indicator to the Market page.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 20:50:26 -04:00
parent a36617f9e3
commit 900d1d5190
5 changed files with 134 additions and 41 deletions
@@ -1,24 +1,36 @@
import type { GameState, ComputeState, InfrastructureState } from '@ai-tycoon/shared';
import { FLOPS_TO_TOKENS_MULTIPLIER } from '@ai-tycoon/shared';
export function processCompute(state: GameState, infrastructure: InfrastructureState): ComputeState {
export interface CapacityResult {
totalFlops: number;
trainingAllocation: number;
inferenceAllocation: number;
tokensPerSecondCapacity: number;
}
export function computeCapacity(state: GameState, infrastructure: InfrastructureState): CapacityResult {
const totalFlops = infrastructure.totalFlops;
const trainingAllocation = state.compute.trainingAllocation;
const inferenceAllocation = 1 - trainingAllocation;
const inferenceFlops = totalFlops * inferenceAllocation;
const tokensPerSecondCapacity = inferenceFlops * 10;
const tokensPerSecondCapacity = inferenceFlops * FLOPS_TO_TOKENS_MULTIPLIER;
const tokensPerSecondDemand = state.compute.tokensPerSecondDemand;
const inferenceUtilization = tokensPerSecondCapacity > 0
? Math.min(1, tokensPerSecondDemand / tokensPerSecondCapacity)
: 0;
return { totalFlops, trainingAllocation, inferenceAllocation, tokensPerSecondCapacity };
}
export function finalizeCompute(capacity: CapacityResult, totalTokenDemand: number): ComputeState {
const inferenceUtilization = capacity.tokensPerSecondCapacity > 0
? Math.min(1, totalTokenDemand / capacity.tokensPerSecondCapacity)
: (totalTokenDemand > 0 ? 1 : 0);
return {
totalFlops,
trainingAllocation,
inferenceAllocation,
...capacity,
tokensPerSecondDemand: totalTokenDemand,
inferenceUtilization,
tokensPerSecondCapacity,
tokensPerSecondDemand,
};
}
export function processCompute(state: GameState, infrastructure: InfrastructureState): ComputeState {
const cap = computeCapacity(state, infrastructure);
return finalizeCompute(cap, state.compute.tokensPerSecondDemand);
}