Add Week 2 depth systems: research, events, competitors, talent, data

Tech tree with 21 research nodes across 5 categories (infrastructure,
efficiency, generation, specialization, safety). Research page with
category-grouped cards, progress tracking, prerequisite gating.

Event engine with 34 events across industry/regulatory/PR/internal/market
categories, weighted random firing, cooldowns, expiry, and choice modal
with consequence preview. Events auto-expire with default choice.

Competitor system with 3 rival AI labs (Prometheus AI, Nexus Labs, Titan
Computing), personality-driven milestone progression, and comparison UI.

Talent page with department hiring, headcount management, and key hire
recruitment from a pool of 10 named characters with special abilities.

Data marketplace with 8 purchasable datasets, user data flywheel from
subscribers, and data system processing in tick loop.

Era transition system checks revenue/capability/reputation thresholds.
All new systems integrated into tick processor with notifications.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 17:30:24 -04:00
parent d1d3eb4bf2
commit 8c9555bc08
19 changed files with 3166 additions and 21 deletions
@@ -0,0 +1,17 @@
import type { GameState, DataState } from '@ai-tycoon/shared';
export function processData(state: GameState): DataState {
const subscribers = state.market.consumers.totalSubscribers;
const userDataRate = subscribers * 0.5;
const partnershipTokens = state.data.partnerships.reduce((sum, p) => sum + p.tokensPerTick, 0);
const newTokens = userDataRate + partnershipTokens;
const totalTrainingTokens = state.data.totalTrainingTokens + newTokens;
return {
...state.data,
userDataGenerationRate: userDataRate,
totalTrainingTokens,
};
}