Add Week 2 depth systems: research, events, competitors, talent, data
Tech tree with 21 research nodes across 5 categories (infrastructure, efficiency, generation, specialization, safety). Research page with category-grouped cards, progress tracking, prerequisite gating. Event engine with 34 events across industry/regulatory/PR/internal/market categories, weighted random firing, cooldowns, expiry, and choice modal with consequence preview. Events auto-expire with default choice. Competitor system with 3 rival AI labs (Prometheus AI, Nexus Labs, Titan Computing), personality-driven milestone progression, and comparison UI. Talent page with department hiring, headcount management, and key hire recruitment from a pool of 10 named characters with special abilities. Data marketplace with 8 purchasable datasets, user data flywheel from subscribers, and data system processing in tick loop. Era transition system checks revenue/capability/reputation thresholds. All new systems integrated into tick processor with notifications. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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export { GameEngine } from './engine';
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export { processTick } from './tick';
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export { processTick, setEventDefinitions } from './tick';
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export type { TickNotification } from './tick';
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export { getAvailableResearch, getResearchNode } from './systems/researchSystem';
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export { TECH_TREE } from './data/techTree';
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export { INITIAL_RIVALS } from './data/competitors';
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export { KEY_HIRE_POOL } from './data/keyHires';
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export { EVENT_DEFINITIONS } from './data/events';
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