Add Week 2 depth systems: research, events, competitors, talent, data

Tech tree with 21 research nodes across 5 categories (infrastructure,
efficiency, generation, specialization, safety). Research page with
category-grouped cards, progress tracking, prerequisite gating.

Event engine with 34 events across industry/regulatory/PR/internal/market
categories, weighted random firing, cooldowns, expiry, and choice modal
with consequence preview. Events auto-expire with default choice.

Competitor system with 3 rival AI labs (Prometheus AI, Nexus Labs, Titan
Computing), personality-driven milestone progression, and comparison UI.

Talent page with department hiring, headcount management, and key hire
recruitment from a pool of 10 named characters with special abilities.

Data marketplace with 8 purchasable datasets, user data flywheel from
subscribers, and data system processing in tick loop.

Era transition system checks revenue/capability/reputation thresholds.
All new systems integrated into tick processor with notifications.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 17:30:24 -04:00
parent d1d3eb4bf2
commit 8c9555bc08
19 changed files with 3166 additions and 21 deletions
+3 -1
View File
@@ -1,5 +1,5 @@
import { useEffect, useRef } from 'react';
import { GameEngine } from '@ai-tycoon/game-engine';
import { GameEngine, setEventDefinitions, EVENT_DEFINITIONS } from '@ai-tycoon/game-engine';
import type { TickNotification } from '@ai-tycoon/game-engine';
import { useGameStore } from '@/store';
@@ -11,6 +11,8 @@ export function useGameLoop(skip = false) {
useEffect(() => {
if (!companyName || skip) return;
setEventDefinitions(EVENT_DEFINITIONS);
const engine = new GameEngine({
getState: () => {
const state = useGameStore.getState();