Add Week 3 polish and late-game features
VC funding system (seed through IPO with requirements gating), 15 achievements with engine checker, model tuning presets and unlockable sliders, overload policy controls, open-source mechanic with reputation boost, enhanced Recharts analytics (subscriber/reputation/revenue vs expenses charts), M&A acquisition system, sidebar NEW badges on era transitions, tutorial hints, and wired-up settings toggles. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -40,3 +40,16 @@ export const ERA_THRESHOLDS = {
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export const GPU_PRICE_VOLATILITY = 0.02;
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export const GPU_FAILURE_RATE_BASE = 0.0001;
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export const REDUNDANCY_FAILURE_REDUCTION = 0.5;
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export const FUNDING_ROUNDS = {
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seed: { amount: 100_000, dilution: 0.10, requirements: { minRevenue: 100, minUsers: 0, minReputation: 0 } },
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seriesA: { amount: 500_000, dilution: 0.15, requirements: { minRevenue: 500, minUsers: 100, minReputation: 20 } },
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seriesB: { amount: 2_000_000, dilution: 0.12, requirements: { minRevenue: 5_000, minUsers: 1_000, minReputation: 30 } },
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seriesC: { amount: 10_000_000, dilution: 0.10, requirements: { minRevenue: 50_000, minUsers: 10_000, minReputation: 40 } },
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seriesD: { amount: 50_000_000, dilution: 0.08, requirements: { minRevenue: 500_000, minUsers: 50_000, minReputation: 50 } },
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ipo: { amount: 200_000_000, dilution: 0.20, requirements: { minRevenue: 5_000_000, minUsers: 100_000, minReputation: 60 } },
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} as const;
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export const OPEN_SOURCE_REPUTATION_BOOST = 8;
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export const OPEN_SOURCE_TALENT_ATTRACTION = 0.15;
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export const OPEN_SOURCE_REVENUE_PENALTY = 0.10;
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@@ -3,6 +3,7 @@ export interface MarketState {
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enterprise: EnterpriseMarket;
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overloadPolicy: OverloadPolicy;
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openSourcedModels: string[];
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subscriberHistory: { tick: number; subscribers: number }[];
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}
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export interface ConsumerMarket {
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@@ -70,4 +71,5 @@ export const INITIAL_MARKET: MarketState = {
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prioritizeEnterprise: true,
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},
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openSourcedModels: [],
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subscriberHistory: [],
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};
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