Add Week 3 polish and late-game features
VC funding system (seed through IPO with requirements gating), 15 achievements with engine checker, model tuning presets and unlockable sliders, overload policy controls, open-source mechanic with reputation boost, enhanced Recharts analytics (subscriber/reputation/revenue vs expenses charts), M&A acquisition system, sidebar NEW badges on era transitions, tutorial hints, and wired-up settings toggles. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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export { GameEngine } from './engine';
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export { processTick, setEventDefinitions } from './tick';
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export { processTick, setEventDefinitions, setAchievementDefinitions } from './tick';
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export type { TickNotification } from './tick';
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export { getAvailableResearch, getResearchNode } from './systems/researchSystem';
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export { canRaiseFunding, getNextFundingRound, computeValuation } from './systems/fundingSystem';
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export { TECH_TREE } from './data/techTree';
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export { INITIAL_RIVALS } from './data/competitors';
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export { KEY_HIRE_POOL } from './data/keyHires';
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export { EVENT_DEFINITIONS } from './data/events';
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export { ACHIEVEMENT_DEFINITIONS } from './data/achievements';
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