Add Week 3 polish and late-game features

VC funding system (seed through IPO with requirements gating), 15
achievements with engine checker, model tuning presets and unlockable
sliders, overload policy controls, open-source mechanic with reputation
boost, enhanced Recharts analytics (subscriber/reputation/revenue vs
expenses charts), M&A acquisition system, sidebar NEW badges on era
transitions, tutorial hints, and wired-up settings toggles.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 17:56:40 -04:00
parent 8ea6c771a1
commit 8a8b49d934
20 changed files with 907 additions and 75 deletions
@@ -0,0 +1,109 @@
import type { AchievementDefinition } from '@ai-tycoon/shared';
export const ACHIEVEMENT_DEFINITIONS: AchievementDefinition[] = [
{
id: 'first-dc',
name: 'First Steps',
description: 'Build your first data center.',
icon: 'Server',
condition: { field: 'infrastructure.dataCenters.length', operator: 'gte', value: 1 },
},
{
id: 'first-model',
name: 'Hello World',
description: 'Train your first AI model.',
icon: 'Brain',
condition: { field: 'models.trainedModels.length', operator: 'gte', value: 1 },
},
{
id: 'first-deploy',
name: 'Going Live',
description: 'Deploy a model to production.',
icon: 'Rocket',
condition: { field: 'meta._deployedModelCount', operator: 'gte', value: 1 },
},
{
id: 'first-revenue',
name: 'First Dollar',
description: 'Earn your first revenue.',
icon: 'DollarSign',
condition: { field: 'economy.totalRevenue', operator: 'gt', value: 0 },
},
{
id: 'seed-funded',
name: 'Seed Funded',
description: 'Complete your seed funding round.',
icon: 'Sprout',
condition: { field: 'economy.funding.completedRounds.length', operator: 'gte', value: 1 },
},
{
id: '1k-subscribers',
name: '1K Club',
description: 'Reach 1,000 subscribers.',
icon: 'Users',
condition: { field: 'market.consumers.totalSubscribers', operator: 'gte', value: 1_000 },
},
{
id: '100k-subscribers',
name: 'Mass Adoption',
description: 'Reach 100,000 subscribers.',
icon: 'Globe',
condition: { field: 'market.consumers.totalSubscribers', operator: 'gte', value: 100_000 },
},
{
id: 'unicorn',
name: 'Unicorn',
description: 'Reach a $1B valuation.',
icon: 'Sparkles',
condition: { field: 'economy.funding.valuation', operator: 'gte', value: 1_000_000_000 },
},
{
id: 'era-scaleup',
name: 'Scaling Up',
description: 'Enter the Scale-up era.',
icon: 'TrendingUp',
condition: { field: 'meta._eraIndex', operator: 'gte', value: 1 },
},
{
id: 'era-bigtech',
name: 'Big League',
description: 'Enter the Big Tech era.',
icon: 'Building2',
condition: { field: 'meta._eraIndex', operator: 'gte', value: 2 },
},
{
id: 'era-agi',
name: 'The Singularity',
description: 'Enter the AGI era.',
icon: 'Atom',
condition: { field: 'meta._eraIndex', operator: 'gte', value: 3 },
},
{
id: 'gpu-hoarder',
name: 'GPU Hoarder',
description: 'Own 100 or more GPUs across all data centers.',
icon: 'Cpu',
condition: { field: 'infrastructure._totalGpuCount', operator: 'gte', value: 100 },
},
{
id: 'research-pioneer',
name: 'Research Pioneer',
description: 'Complete 10 research projects.',
icon: 'FlaskConical',
condition: { field: 'research.completedResearch.length', operator: 'gte', value: 10 },
},
{
id: 'open-source-champion',
name: 'Open Source Champion',
description: 'Open-source 3 models.',
icon: 'GitBranch',
condition: { field: 'market.openSourcedModels.length', operator: 'gte', value: 3 },
},
{
id: 'speed-demon',
name: 'Speed Demon',
description: 'Reach 1 million tokens/second inference capacity.',
icon: 'Zap',
condition: { field: 'compute.tokensPerSecondCapacity', operator: 'gte', value: 1_000_000 },
},
];
+3 -1
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@@ -1,8 +1,10 @@
export { GameEngine } from './engine';
export { processTick, setEventDefinitions } from './tick';
export { processTick, setEventDefinitions, setAchievementDefinitions } from './tick';
export type { TickNotification } from './tick';
export { getAvailableResearch, getResearchNode } from './systems/researchSystem';
export { canRaiseFunding, getNextFundingRound, computeValuation } from './systems/fundingSystem';
export { TECH_TREE } from './data/techTree';
export { INITIAL_RIVALS } from './data/competitors';
export { KEY_HIRE_POOL } from './data/keyHires';
export { EVENT_DEFINITIONS } from './data/events';
export { ACHIEVEMENT_DEFINITIONS } from './data/achievements';
@@ -0,0 +1,62 @@
import type { GameState, AchievementState, AchievementDefinition } from '@ai-tycoon/shared';
export interface AchievementTickResult {
achievements: AchievementState;
newAchievements: string[];
}
const ERA_INDEX: Record<string, number> = { startup: 0, scaleup: 1, bigtech: 2, agi: 3 };
function getFieldValue(state: GameState, field: string): number {
if (field === 'meta._eraIndex') return ERA_INDEX[state.meta.currentEra] ?? 0;
if (field === 'meta._deployedModelCount') return state.models.trainedModels.filter(m => m.isDeployed).length;
if (field === 'infrastructure._totalGpuCount') {
return state.infrastructure.dataCenters.reduce(
(sum, dc) => sum + dc.gpus.reduce((s, g) => s + g.count, 0), 0,
);
}
const parts = field.split('.');
let current: unknown = state;
for (const part of parts) {
if (current == null || typeof current !== 'object') return 0;
current = (current as Record<string, unknown>)[part];
}
return typeof current === 'number' ? current : 0;
}
function checkCondition(state: GameState, def: AchievementDefinition): boolean {
const value = getFieldValue(state, def.condition.field);
switch (def.condition.operator) {
case 'gt': return value > def.condition.value;
case 'gte': return value >= def.condition.value;
case 'eq': return value === def.condition.value;
default: return false;
}
}
export function processAchievements(
state: GameState,
definitions: AchievementDefinition[],
): AchievementTickResult {
if (state.meta.tickCount % 10 !== 0) {
return { achievements: state.achievements, newAchievements: [] };
}
const unlockedIds = new Set(state.achievements.unlocked.map(a => a.id));
const newAchievements: string[] = [];
const unlocked = [...state.achievements.unlocked];
for (const def of definitions) {
if (unlockedIds.has(def.id)) continue;
if (checkCondition(state, def)) {
unlocked.push({ id: def.id, unlockedAtTick: state.meta.tickCount });
newAchievements.push(def.name);
}
}
return {
achievements: { ...state.achievements, unlocked },
newAchievements,
};
}
@@ -0,0 +1,43 @@
import type { GameState, FundingState, FundingRoundType } from '@ai-tycoon/shared';
import { FUNDING_ROUNDS } from '@ai-tycoon/shared';
const ROUND_ORDER: FundingRoundType[] = ['seed', 'seriesA', 'seriesB', 'seriesC', 'seriesD', 'ipo'];
export function getNextFundingRound(funding: FundingState): FundingRoundType | null {
if (funding.isPublic) return null;
const completedTypes = new Set(funding.completedRounds.map(r => r.type));
for (const type of ROUND_ORDER) {
if (!completedTypes.has(type)) return type;
}
return null;
}
export function canRaiseFunding(state: GameState): { canRaise: boolean; nextRound: FundingRoundType | null; reason?: string } {
const nextRound = getNextFundingRound(state.economy.funding);
if (!nextRound) return { canRaise: false, nextRound: null, reason: 'No more funding rounds available' };
const config = FUNDING_ROUNDS[nextRound];
const reqs = config.requirements;
if (reqs.minRevenue && state.economy.totalRevenue < reqs.minRevenue) {
return { canRaise: false, nextRound, reason: `Need $${reqs.minRevenue.toLocaleString()} total revenue` };
}
if (reqs.minUsers && state.market.consumers.totalSubscribers < reqs.minUsers) {
return { canRaise: false, nextRound, reason: `Need ${reqs.minUsers.toLocaleString()} subscribers` };
}
if (reqs.minReputation && state.reputation.score < reqs.minReputation) {
return { canRaise: false, nextRound, reason: `Need ${reqs.minReputation} reputation` };
}
return { canRaise: true, nextRound };
}
export function computeValuation(state: GameState): number {
const revenueMultiple = state.economy.revenuePerTick * 86400 * 365;
const subscriberValue = state.market.consumers.totalSubscribers * 500;
const capabilityValue = Math.pow(
Math.max(...state.models.trainedModels.map(m => m.benchmarkScore), 0),
2,
) * 1000;
return Math.max(100_000, revenueMultiple * 10 + subscriberValue + capabilityValue);
}
@@ -4,6 +4,8 @@ import {
CONSUMER_QUALITY_GROWTH_MULTIPLIER,
CONSUMER_BASE_CHURN,
API_TOKENS_PER_REQUEST,
OPEN_SOURCE_REVENUE_PENALTY,
OPEN_SOURCE_TALENT_ATTRACTION,
} from '@ai-tycoon/shared';
export interface MarketTickResult {
@@ -84,13 +86,35 @@ export function processMarket(state: GameState, compute: ComputeState): MarketTi
consumers.totalSubscribers * 100 +
enterprise.activeContracts.reduce((s, c) => s + c.tokensPerTick, 0);
const openSourceCount = state.market.openSourcedModels.length;
if (openSourceCount > 0) {
const growthBoost = 1 + openSourceCount * OPEN_SOURCE_TALENT_ATTRACTION;
consumers.totalSubscribers *= growthBoost > 1 ? 1 + (growthBoost - 1) * 0.01 : 1;
apiRevenue *= 1 - openSourceCount * OPEN_SOURCE_REVENUE_PENALTY * 0.3;
}
const policy = state.market.overloadPolicy;
if (policy.degradeQualityUnderLoad && compute.inferenceUtilization > 0.85) {
consumers.satisfaction = Math.max(0, consumers.satisfaction - 0.02);
}
if (policy.prioritizeEnterprise && compute.inferenceUtilization > 0.9) {
consumers.satisfaction = Math.max(0, consumers.satisfaction - 0.01);
}
const subscriberHistory = [...(state.market.subscriberHistory || [])];
if (state.meta.tickCount % 60 === 0) {
subscriberHistory.push({ tick: state.meta.tickCount, subscribers: consumers.totalSubscribers });
if (subscriberHistory.length > 500) subscriberHistory.shift();
}
return {
marketState: {
...state.market,
consumers,
enterprise,
subscriberHistory,
},
apiRevenue,
apiRevenue: Math.max(0, apiRevenue),
subscriptionRevenue,
totalTokenDemand,
};
+44 -2
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@@ -1,4 +1,4 @@
import type { GameState, EventDefinition } from '@ai-tycoon/shared';
import type { GameState, EventDefinition, AchievementDefinition } from '@ai-tycoon/shared';
import { processEconomy } from './systems/economySystem';
import { processInfrastructure } from './systems/infrastructureSystem';
import { processCompute } from './systems/computeSystem';
@@ -11,6 +11,8 @@ import { processEvents } from './systems/eventSystem';
import { processCompetitors } from './systems/competitorSystem';
import { processData } from './systems/dataSystem';
import { checkEraTransition } from './systems/eraSystem';
import { processAchievements } from './systems/achievementSystem';
import { computeValuation } from './systems/fundingSystem';
export interface TickResult {
state: Partial<GameState>;
@@ -24,11 +26,16 @@ export interface TickNotification {
}
let cachedEventDefs: EventDefinition[] | null = null;
let cachedAchievementDefs: AchievementDefinition[] | null = null;
export function setEventDefinitions(defs: EventDefinition[]) {
cachedEventDefs = defs;
}
export function setAchievementDefinitions(defs: AchievementDefinition[]) {
cachedAchievementDefs = defs;
}
export function processTick(state: GameState): Partial<GameState> {
const notifications: TickNotification[] = [];
@@ -102,9 +109,43 @@ export function processTick(state: GameState): Partial<GameState> {
});
}
const valuation = computeValuation({ ...stateWithTalent, economy, reputation, research: researchResult.research });
const updatedEconomy = {
...economy,
funding: { ...economy.funding, valuation },
};
const stateForAchievements: GameState = {
...stateWithTalent,
meta,
economy: updatedEconomy,
infrastructure,
compute,
research: researchResult.research,
models: modelResult.modelsState,
market: market.marketState,
reputation,
data,
competitors,
events: eventResult.events,
achievements: state.achievements,
};
const achievementResult = cachedAchievementDefs
? processAchievements(stateForAchievements, cachedAchievementDefs)
: { achievements: state.achievements, newAchievements: [] };
for (const name of achievementResult.newAchievements) {
notifications.push({
title: 'Achievement Unlocked!',
message: name,
type: 'success',
});
}
const result: Partial<GameState> = {
meta,
economy,
economy: updatedEconomy,
infrastructure,
compute,
research: researchResult.research,
@@ -115,6 +156,7 @@ export function processTick(state: GameState): Partial<GameState> {
data,
competitors,
events: eventResult.events,
achievements: achievementResult.achievements,
};
(result as Record<string, unknown>)['_notifications'] = notifications;
@@ -40,3 +40,16 @@ export const ERA_THRESHOLDS = {
export const GPU_PRICE_VOLATILITY = 0.02;
export const GPU_FAILURE_RATE_BASE = 0.0001;
export const REDUNDANCY_FAILURE_REDUCTION = 0.5;
export const FUNDING_ROUNDS = {
seed: { amount: 100_000, dilution: 0.10, requirements: { minRevenue: 100, minUsers: 0, minReputation: 0 } },
seriesA: { amount: 500_000, dilution: 0.15, requirements: { minRevenue: 500, minUsers: 100, minReputation: 20 } },
seriesB: { amount: 2_000_000, dilution: 0.12, requirements: { minRevenue: 5_000, minUsers: 1_000, minReputation: 30 } },
seriesC: { amount: 10_000_000, dilution: 0.10, requirements: { minRevenue: 50_000, minUsers: 10_000, minReputation: 40 } },
seriesD: { amount: 50_000_000, dilution: 0.08, requirements: { minRevenue: 500_000, minUsers: 50_000, minReputation: 50 } },
ipo: { amount: 200_000_000, dilution: 0.20, requirements: { minRevenue: 5_000_000, minUsers: 100_000, minReputation: 60 } },
} as const;
export const OPEN_SOURCE_REPUTATION_BOOST = 8;
export const OPEN_SOURCE_TALENT_ATTRACTION = 0.15;
export const OPEN_SOURCE_REVENUE_PENALTY = 0.10;
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@@ -3,6 +3,7 @@ export interface MarketState {
enterprise: EnterpriseMarket;
overloadPolicy: OverloadPolicy;
openSourcedModels: string[];
subscriberHistory: { tick: number; subscribers: number }[];
}
export interface ConsumerMarket {
@@ -70,4 +71,5 @@ export const INITIAL_MARKET: MarketState = {
prioritizeEnterprise: true,
},
openSourcedModels: [],
subscriberHistory: [],
};