Fix consumer subscription pricing exploit with perceived-value-based elasticity
Players could set astronomical prices and still retain subscribers because price elasticity floored at 10% for any price above $100, satisfaction ignored pricing entirely, and churn had no price component. Introduces perceived value per tier (model quality × reputation), replaces the broken linear formula with sigmoid decay, adds price-aware satisfaction blending, and applies per-tier price-based churn multipliers. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -188,6 +188,7 @@ export function processMarketV2(
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state.market.consumerTiers,
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playerConsumerCustomers,
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modelQuality,
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state.reputation.score,
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seasonal.multipliers.consumer,
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state.infrastructure.networkLatencyPenalty,
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sm.tierMetrics['consumer-paid'],
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