Add research money costs, longer research times, era-scaled talent costs, and persona strategy
Balance Check / balance-simulation (push) Successful in 11m19s
Balance Check / multi-run-balance (push) Has been cancelled
CI / build-and-push (push) Successful in 40s

Research now costs money (drained per-tick) with ~2.5-3.5x longer durations by category.
Early-game talent budget costs reduced via era multiplier (startup 0.2x → bigtech 1.0x).
New seed-driven PersonaStrategy with 8 axes of variation for meaningful multi-run testing.
CI multi-run switched from greedy to persona strategy.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-26 16:14:27 -04:00
parent b906592af4
commit 416b6bfe8d
14 changed files with 721 additions and 64 deletions
+3 -2
View File
@@ -1,7 +1,7 @@
import { FlaskConical, Lock, Check, Play, ListOrdered, X } from 'lucide-react';
import { TutorialHint } from '@/components/game/TutorialHint';
import { useGameStore } from '@/store';
import { formatDuration, formatPercent, formatNumber } from '@ai-tycoon/shared';
import { formatDuration, formatPercent, formatNumber, formatMoney } from '@ai-tycoon/shared';
import { TECH_TREE, getAvailableResearch } from '@ai-tycoon/game-engine';
import type { ResearchNode } from '@ai-tycoon/shared';
@@ -44,6 +44,7 @@ export function ResearchPage() {
totalTicks: node.cost.ticks,
allocatedResearchers: state.talent.departments.research.headcount,
allocatedCompute: node.cost.compute,
moneySpent: 0,
});
};
@@ -165,7 +166,7 @@ export function ResearchPage() {
<p className="text-xs text-surface-400 mb-3">{node.description}</p>
<div className="flex items-center justify-between">
<div className="text-xs text-surface-500">
{formatDuration(node.cost.ticks)} · {formatNumber(node.cost.compute)} compute
{formatMoney(node.cost.money)} · {formatDuration(node.cost.ticks)} · {formatNumber(node.cost.compute)} compute
{node.cost.researchPoints > 0 && ` · ${node.cost.researchPoints} RP`}
</div>
{canStart && (