Add research money costs, longer research times, era-scaled talent costs, and persona strategy
Research now costs money (drained per-tick) with ~2.5-3.5x longer durations by category. Early-game talent budget costs reduced via era multiplier (startup 0.2x → bigtech 1.0x). New seed-driven PersonaStrategy with 8 axes of variation for meaningful multi-run testing. CI multi-run switched from greedy to persona strategy. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -54,7 +54,7 @@ jobs:
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run: pnpm install --frozen-lockfile
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- name: Run multi-simulation (5 runs)
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run: pnpm --filter @ai-tycoon/game-simulation multirun -- --runs 5 --parallel 2 --strategy greedy --ticks 28800 --no-timeseries
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run: pnpm --filter @ai-tycoon/game-simulation multirun -- --runs 5 --parallel 2 --strategy persona --ticks 28800 --no-timeseries
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- name: Interpret results
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if: always()
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