Add research money costs, longer research times, era-scaled talent costs, and persona strategy
Balance Check / balance-simulation (push) Successful in 11m19s
Balance Check / multi-run-balance (push) Has been cancelled
CI / build-and-push (push) Successful in 40s

Research now costs money (drained per-tick) with ~2.5-3.5x longer durations by category.
Early-game talent budget costs reduced via era multiplier (startup 0.2x → bigtech 1.0x).
New seed-driven PersonaStrategy with 8 axes of variation for meaningful multi-run testing.
CI multi-run switched from greedy to persona strategy.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-26 16:14:27 -04:00
parent b906592af4
commit 416b6bfe8d
14 changed files with 721 additions and 64 deletions
+1 -1
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@@ -54,7 +54,7 @@ jobs:
run: pnpm install --frozen-lockfile
- name: Run multi-simulation (5 runs)
run: pnpm --filter @ai-tycoon/game-simulation multirun -- --runs 5 --parallel 2 --strategy greedy --ticks 28800 --no-timeseries
run: pnpm --filter @ai-tycoon/game-simulation multirun -- --runs 5 --parallel 2 --strategy persona --ticks 28800 --no-timeseries
- name: Interpret results
if: always()