Add backend health check, fetch timeouts, stale token cleanup, and error screen
Frontend now checks /health before starting auth flow. Shows a clear "Cannot Connect to Server" screen with retry button when backend is unreachable. Stale non-JWT tokens in localStorage are detected and cleared automatically. All API calls have a 10s timeout via AbortController. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+34
-3
@@ -7,7 +7,7 @@ import { InviteGateScreen } from '@/components/game/InviteGateScreen';
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import { useGameLoop } from '@/hooks/useGameLoop';
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import { useAuthGate } from '@/hooks/useAuthGate';
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import { TICK_INTERVAL_MS } from '@ai-tycoon/shared';
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import { Sparkles } from 'lucide-react';
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import { Sparkles, RefreshCw, WifiOff } from 'lucide-react';
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function LoadingScreen() {
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return (
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@@ -25,8 +25,35 @@ function LoadingScreen() {
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);
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}
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function BackendErrorScreen({ error, onRetry }: { error: string; onRetry: () => void }) {
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return (
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<div className="min-h-screen flex items-center justify-center bg-gradient-to-b from-surface-950 to-surface-900">
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<div className="max-w-md w-full mx-4 text-center">
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<div className="inline-flex items-center gap-2 mb-6">
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<Sparkles className="text-accent-light" size={32} />
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<h1 className="text-4xl font-bold bg-gradient-to-r from-accent-light to-accent bg-clip-text text-transparent">
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AI Tycoon
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</h1>
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</div>
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<div className="bg-surface-900 border border-surface-700 rounded-xl p-6 space-y-4">
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<WifiOff className="mx-auto text-danger" size={40} />
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<h2 className="text-lg font-semibold text-surface-100">Cannot Connect to Server</h2>
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<p className="text-sm text-surface-400">{error}</p>
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<button
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onClick={onRetry}
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className="inline-flex items-center gap-2 px-5 py-2.5 rounded-lg bg-accent hover:bg-accent-dark text-white font-medium text-sm transition-colors"
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>
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<RefreshCw size={16} /> Retry
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</button>
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</div>
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</div>
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</div>
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);
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}
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export function App() {
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const { loading: authLoading, needsInvite, needsPasswordReset, setRegistered, setNeedsPasswordReset } = useAuthGate();
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const { loading: authLoading, backendError, needsInvite, needsPasswordReset, setRegistered, setNeedsPasswordReset, retry } = useAuthGate();
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const companyName = useGameStore((s) => s.meta.companyName);
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const lastTickTimestamp = useGameStore((s) => s.meta.lastTickTimestamp);
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const [catchUpTicks, setCatchUpTicks] = useState<number | null>(null);
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@@ -43,12 +70,16 @@ export function App() {
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}
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}, [companyName, lastTickTimestamp, catchUpDone]);
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useGameLoop(!catchUpDone || authLoading || needsInvite || needsPasswordReset);
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useGameLoop(!catchUpDone || authLoading || !!backendError || needsInvite || needsPasswordReset);
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if (authLoading) {
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return <LoadingScreen />;
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}
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if (backendError) {
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return <BackendErrorScreen error={backendError} onRetry={retry} />;
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}
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if (needsInvite || needsPasswordReset) {
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return (
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<InviteGateScreen
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