Overhaul dashboard into command center with compute tracking, era-gated sections
CI / build-and-push (push) Successful in 37s
CI / build-and-push (push) Successful in 37s
Add compute history time-series (capacity vs demand chart), revenue vs expenses dual-line chart, enhanced system status (training allocation, network uptime, model freshness), active operations panel, market position bars, and competitor snapshot. Stat cards expand from 3 to 6 as player progresses through eras. Graceful v9→v10 save migration preserves existing games. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -10,6 +10,8 @@ export const AUTO_SAVE_INTERVAL_TICKS = 60;
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export const FINANCIAL_SNAPSHOT_INTERVAL = 60;
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export const MAX_FINANCIAL_HISTORY = 1000;
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export const MAX_REPUTATION_HISTORY = 500;
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export const COMPUTE_SNAPSHOT_INTERVAL = 60;
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export const MAX_COMPUTE_HISTORY = 500;
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export const STARTING_MONEY = 600_000;
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export const BASE_ENERGY_COST_PER_FLOP = 0.001;
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@@ -1,3 +1,13 @@
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export interface ComputeSnapshot {
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tick: number;
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totalFlops: number;
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effectiveTrainingFlops: number;
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effectiveInferenceFlops: number;
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inferenceUtilization: number;
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tokensPerSecondCapacity: number;
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tokensPerSecondDemand: number;
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}
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export interface ComputeState {
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totalFlops: number;
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totalTrainingFlops: number;
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@@ -10,6 +20,7 @@ export interface ComputeState {
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inferenceUtilization: number;
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tokensPerSecondCapacity: number;
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tokensPerSecondDemand: number;
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computeHistory: ComputeSnapshot[];
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}
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export const INITIAL_COMPUTE: ComputeState = {
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@@ -24,4 +35,5 @@ export const INITIAL_COMPUTE: ComputeState = {
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inferenceUtilization: 0,
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tokensPerSecondCapacity: 0,
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tokensPerSecondDemand: 0,
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computeHistory: [],
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};
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@@ -52,4 +52,4 @@ export const INITIAL_SETTINGS: GameSettings = {
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musicVolume: 0.5,
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};
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export const SAVE_VERSION = 9;
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export const SAVE_VERSION = 10;
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