Overhaul dashboard into command center with compute tracking, era-gated sections
CI / build-and-push (push) Successful in 37s
CI / build-and-push (push) Successful in 37s
Add compute history time-series (capacity vs demand chart), revenue vs expenses dual-line chart, enhanced system status (training allocation, network uptime, model freshness), active operations panel, market position bars, and competitor snapshot. Stat cards expand from 3 to 6 as player progresses through eras. Graceful v9→v10 save migration preserves existing games. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -57,7 +57,7 @@ export function processTick(state: GameState): Partial<GameState> {
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const capacity = computeCapacity(state, infrastructure, researchBonuses);
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const market = processMarket(stateWithModels, capacity.tokensPerSecondCapacity, capacity.effectiveInferenceFlops, researchBonuses);
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const compute = finalizeCompute(capacity, market.totalTokenDemand);
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const compute = finalizeCompute(capacity, market.totalTokenDemand, state.compute.computeHistory, state.meta.tickCount);
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const talent = processTalent(stateWithModels);
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const stateWithTalent = { ...stateWithModels, talent };
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