Merge pull request 'Revitalize backend: working cloud saves, logout, and account UX' (#13) from feature/auth-invites into main
CI / build-and-push (push) Successful in 59s

Reviewed-on: #13
This commit was merged in pull request #13.
This commit is contained in:
2026-04-28 19:34:37 -04:00
16 changed files with 732 additions and 23 deletions
+4 -2
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@@ -6,6 +6,7 @@ import { OfflineCatchUp } from '@/components/game/OfflineCatchUp';
import { InviteGateScreen } from '@/components/game/InviteGateScreen';
import { useGameLoop } from '@/hooks/useGameLoop';
import { useAuthGate } from '@/hooks/useAuthGate';
import { useCloudSave } from '@/hooks/useCloudSave';
import { TICK_INTERVAL_MS } from '@token-empire/shared';
import { Sparkles, RefreshCw, WifiOff } from 'lucide-react';
@@ -53,7 +54,7 @@ function BackendErrorScreen({ error, onRetry }: { error: string; onRetry: () =>
}
export function App() {
const { loading: authLoading, backendError, needsInvite, needsPasswordReset, setRegistered, setNeedsPasswordReset, retry } = useAuthGate();
const { loading: authLoading, backendError, needsInvite, needsPasswordReset, cloudSave, loadCloudSave, setRegistered, setNeedsPasswordReset, retry } = useAuthGate();
const companyName = useGameStore((s) => s.meta.companyName);
const lastTickTimestamp = useGameStore((s) => s.meta.lastTickTimestamp);
const [catchUpTicks, setCatchUpTicks] = useState<number | null>(null);
@@ -71,6 +72,7 @@ export function App() {
}, [companyName, lastTickTimestamp, catchUpDone]);
useGameLoop(!catchUpDone || authLoading || !!backendError || needsInvite || needsPasswordReset);
useCloudSave();
if (authLoading) {
return <LoadingScreen />;
@@ -92,7 +94,7 @@ export function App() {
}
if (!companyName) {
return <NewGameScreen />;
return <NewGameScreen cloudSave={cloudSave} onContinue={loadCloudSave} />;
}
if (catchUpTicks !== null && !catchUpDone) {
+68 -3
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@@ -1,6 +1,7 @@
import { useState } from 'react';
import { Sparkles } from 'lucide-react';
import { Sparkles, Cloud, Play } from 'lucide-react';
import { useGameStore } from '@/store';
import type { CloudSaveInfo } from '@/hooks/useAuthGate';
const SUGGESTED_NAMES = [
'Nexus AI', 'Cortex Labs', 'Synapse Technologies',
@@ -8,8 +9,32 @@ const SUGGESTED_NAMES = [
'Neural Forge', 'DeepMind+', 'Cerebral Systems',
];
export function NewGameScreen() {
const ERA_LABELS: Record<string, string> = {
startup: 'Startup',
scaleup: 'Scale-Up',
bigtech: 'Big Tech',
agi: 'AGI',
};
function formatTimeAgo(dateStr: string): string {
const diff = Date.now() - new Date(dateStr).getTime();
const minutes = Math.floor(diff / 60_000);
if (minutes < 1) return 'just now';
if (minutes < 60) return `${minutes}m ago`;
const hours = Math.floor(minutes / 60);
if (hours < 24) return `${hours}h ago`;
const days = Math.floor(hours / 24);
return `${days}d ago`;
}
interface Props {
cloudSave?: CloudSaveInfo | null;
onContinue?: () => Promise<void>;
}
export function NewGameScreen({ cloudSave, onContinue }: Props) {
const [name, setName] = useState('');
const [loading, setLoading] = useState(false);
const startNewGame = useGameStore((s) => s.startNewGame);
const handleStart = () => {
@@ -17,6 +42,16 @@ export function NewGameScreen() {
startNewGame(companyName);
};
const handleContinue = async () => {
if (!onContinue) return;
setLoading(true);
try {
await onContinue();
} finally {
setLoading(false);
}
};
return (
<div className="min-h-screen flex items-center justify-center bg-gradient-to-b from-surface-950 to-surface-900">
<div className="max-w-md w-full mx-4">
@@ -32,7 +67,37 @@ export function NewGameScreen() {
</p>
</div>
{cloudSave && onContinue && (
<div className="bg-surface-900 border border-accent/30 rounded-xl p-6 mb-4 space-y-4">
<div className="flex items-center gap-2 text-accent-light">
<Cloud size={18} />
<h3 className="font-semibold text-sm">Continue Your Game</h3>
</div>
<div className="space-y-1">
<div className="text-lg font-semibold text-surface-100">{cloudSave.companyName}</div>
<div className="flex items-center gap-3 text-xs text-surface-400">
<span className="px-2 py-0.5 rounded-full bg-surface-800 border border-surface-700">
{ERA_LABELS[cloudSave.era] ?? cloudSave.era}
</span>
<span>Tick {cloudSave.tickCount.toLocaleString()}</span>
<span>Saved {formatTimeAgo(cloudSave.updatedAt)}</span>
</div>
</div>
<button
onClick={handleContinue}
disabled={loading}
className="w-full inline-flex items-center justify-center gap-2 bg-accent hover:bg-accent-dark text-white font-semibold py-3 rounded-lg transition-colors disabled:opacity-50"
>
<Play size={16} />
{loading ? 'Loading...' : 'Continue'}
</button>
</div>
)}
<div className="bg-surface-900 border border-surface-700 rounded-xl p-6 space-y-6">
{cloudSave && onContinue && (
<div className="text-xs text-surface-500 uppercase tracking-wider font-medium">Or start fresh</div>
)}
<div>
<label className="block text-sm font-medium text-surface-300 mb-2">
Name your AI company
@@ -44,7 +109,7 @@ export function NewGameScreen() {
onKeyDown={(e) => e.key === 'Enter' && handleStart()}
placeholder={SUGGESTED_NAMES[0]}
className="w-full bg-surface-800 border border-surface-600 rounded-lg px-4 py-3 text-surface-100 placeholder:text-surface-500 focus:outline-none focus:ring-2 focus:ring-accent/50 focus:border-accent"
autoFocus
autoFocus={!cloudSave}
maxLength={30}
/>
</div>
+6 -1
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@@ -5,7 +5,7 @@ import {
PanelLeftClose, PanelLeftOpen, Mail, UserPlus, Copy, Check,
} from 'lucide-react';
import { useGameStore, type ActivePage } from '@/store';
import { isAdmin as checkIsAdmin, isRegistered as checkIsRegistered, api } from '@/lib/api';
import { isAdmin as checkIsAdmin, isRegistered as checkIsRegistered, getTokenPayload, api } from '@/lib/api';
const NAV_ITEMS: { page: ActivePage; label: string; icon: typeof LayoutDashboard; era?: string; adminOnly?: boolean }[] = [
{ page: 'dashboard', label: 'Dashboard', icon: LayoutDashboard },
@@ -166,6 +166,11 @@ export function Sidebar() {
)}
<div className={`${collapsed ? 'px-2 py-3 text-center' : 'p-4'} border-t border-surface-700 text-xs text-surface-500`}>
{!collapsed && (() => {
const payload = getTokenPayload();
const displayName = payload?.username || payload?.email || 'Guest';
return <div className="truncate mb-1 text-surface-400">{displayName}</div>;
})()}
{collapsed ? 'v0.1' : 'Token Empire v0.1'}
</div>
</aside>
+48 -1
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@@ -1,7 +1,16 @@
import { useState, useCallback } from 'react';
import { api, getTokenPayload, isRegistered as checkRegistered, needsPasswordReset as checkNeedsReset, validateStoredToken } from '@/lib/api';
import { useGameStore } from '@/store';
import { ensureAuth } from './useCloudSave';
export interface CloudSaveInfo {
id: string;
companyName: string;
era: string;
tickCount: number;
updatedAt: string;
}
interface AuthGateState {
loading: boolean;
backendError: string | null;
@@ -10,6 +19,8 @@ interface AuthGateState {
registered: boolean;
isAdmin: boolean;
config: { requireInvite: boolean; userInvitations: number } | null;
cloudSave: CloudSaveInfo | null;
loadCloudSave: () => Promise<void>;
setRegistered: (value: boolean) => void;
setNeedsPasswordReset: (value: boolean) => void;
retry: () => void;
@@ -22,6 +33,7 @@ export function useAuthGate(): AuthGateState {
const [registered, setRegistered] = useState(false);
const [passwordReset, setPasswordReset] = useState(false);
const [admin, setAdmin] = useState(false);
const [cloudSave, setCloudSave] = useState<CloudSaveInfo | null>(null);
const [initCount, setInitCount] = useState(0);
const init = useCallback(async () => {
@@ -52,9 +64,30 @@ export function useAuthGate(): AuthGateState {
}
const payload = getTokenPayload();
setRegistered(checkRegistered());
const isReg = checkRegistered();
setRegistered(isReg);
setPasswordReset(checkNeedsReset());
setAdmin(payload?.role === 'admin');
if (isReg) {
try {
const { save } = await api.saves.latest();
if (save && save.tickCount > 0) {
setCloudSave({
id: save.id,
companyName: save.companyName,
era: save.era,
tickCount: save.tickCount,
updatedAt: save.updatedAt,
});
} else {
setCloudSave(null);
}
} catch {
setCloudSave(null);
}
}
setLoading(false);
}, []);
@@ -66,6 +99,18 @@ export function useAuthGate(): AuthGateState {
init();
}, [init]);
const loadCloudSave = useCallback(async () => {
try {
const { save } = await api.saves.latest();
if (save?.gameData) {
const gameData = save.gameData as Record<string, unknown>;
useGameStore.setState(gameData);
}
} catch {
// Fall through to new game if cloud load fails
}
}, []);
const handleSetRegistered = useCallback((value: boolean) => {
setRegistered(value);
const payload = getTokenPayload();
@@ -89,6 +134,8 @@ export function useAuthGate(): AuthGateState {
registered,
isAdmin: admin,
config,
cloudSave,
loadCloudSave,
setRegistered: handleSetRegistered,
setNeedsPasswordReset: handleSetPasswordReset,
retry,
+20 -3
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@@ -3,22 +3,27 @@ import { useGameStore } from '@/store';
import { api, getAuthToken, setAuthToken, clearAuthToken, decodeTokenPayload } from '@/lib/api';
import { AUTO_SAVE_INTERVAL_TICKS } from '@token-empire/shared';
const MAX_CONSECUTIVE_FAILURES = 3;
export function useCloudSave() {
const tickCount = useGameStore((s) => s.meta.tickCount);
const companyName = useGameStore((s) => s.meta.companyName);
const lastSaveTick = useRef(0);
const failureCount = useRef(0);
useEffect(() => {
if (!companyName) return;
if (tickCount - lastSaveTick.current < AUTO_SAVE_INTERVAL_TICKS * 5) return;
if (tickCount - lastSaveTick.current < AUTO_SAVE_INTERVAL_TICKS) return;
const token = getAuthToken();
if (!token) return;
if (failureCount.current >= MAX_CONSECUTIVE_FAILURES) return;
lastSaveTick.current = tickCount;
const state = useGameStore.getState();
const { activePage, notifications, ...gameState } = state;
const { activePage, notifications, infraNav, modelsTab, ...gameState } = state;
api.saves.put({
companyName: state.meta.companyName,
@@ -26,7 +31,19 @@ export function useCloudSave() {
gameData: gameState,
tickCount: state.meta.tickCount,
era: state.meta.currentEra,
}).catch(() => {});
}).then(() => {
failureCount.current = 0;
}).catch(() => {
failureCount.current++;
if (failureCount.current === MAX_CONSECUTIVE_FAILURES) {
useGameStore.getState().addNotification({
title: 'Cloud Save Failed',
message: 'Unable to save to cloud. Your progress is still saved locally.',
type: 'danger',
tick: useGameStore.getState().meta.tickCount,
});
}
});
}, [tickCount, companyName]);
}
+13
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@@ -14,6 +14,7 @@ export function getAuthToken() {
export function clearAuthToken() {
authToken = null;
localStorage.removeItem('token-empire-auth-token');
localStorage.removeItem('token-empire-refresh-token');
}
export interface TokenPayload {
@@ -63,6 +64,8 @@ export function needsPasswordReset(): boolean {
return payload?.mustResetPassword === true;
}
const AUTH_PATHS = ['/api/auth/anonymous', '/api/auth/login', '/api/auth/logout', '/api/health'];
async function request<T>(path: string, options: RequestInit & { timeoutMs?: number } = {}): Promise<T> {
const { timeoutMs = 10_000, ...fetchOptions } = options;
@@ -86,6 +89,11 @@ async function request<T>(path: string, options: RequestInit & { timeoutMs?: num
});
if (!res.ok) {
if (res.status === 401 && authToken && !AUTH_PATHS.includes(path)) {
clearAuthToken();
localStorage.removeItem('token-empire-save');
window.location.reload();
}
const body = await res.json().catch(() => null);
throw new Error(body?.error || `HTTP ${res.status} ${res.statusText}`);
}
@@ -140,6 +148,10 @@ export const api = {
method: 'POST',
body: JSON.stringify({ email, currentPassword }),
}),
logout: () =>
request<{ success: boolean }>('/api/auth/logout', { method: 'POST' }),
me: () =>
request<{ id: string; username: string | null; email: string | null; role: string }>('/api/auth/me'),
},
config: {
get: () => request<{ requireInvite: boolean; userInvitations: number }>('/api/config'),
@@ -164,6 +176,7 @@ export const api = {
saves: {
list: () => request<{ saves: Array<{ id: string; companyName: string; era: string; tickCount: number; updatedAt: string }> }>('/api/saves'),
get: (id: string) => request<{ save: { id: string; gameData: unknown } }>(`/api/saves/${id}`),
latest: () => request<{ save: { id: string; companyName: string; era: string; tickCount: number; updatedAt: string; gameData: unknown } | null }>('/api/saves/latest'),
put: (data: { companyName: string; saveVersion: number; gameData: unknown; tickCount: number; era: string }) =>
request<{ id: string }>('/api/saves', { method: 'PUT', body: JSON.stringify(data) }),
delete: (id: string) => request<{ deleted: boolean }>(`/api/saves/${id}`, { method: 'DELETE' }),
+32 -2
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@@ -1,8 +1,8 @@
import { useRef, useState } from 'react';
import { Pencil, Check, X } from 'lucide-react';
import { Pencil, Check, X, LogOut } from 'lucide-react';
import { useGameStore } from '@/store';
import { ConfirmModal } from '@/components/common/ConfirmModal';
import { api, setAuthToken, getTokenPayload, isRegistered, isAdmin } from '@/lib/api';
import { api, setAuthToken, getTokenPayload, isRegistered, isAdmin, clearAuthToken } from '@/lib/api';
export function SettingsPage() {
const settings = useGameStore((s) => s.meta.settings);
@@ -18,6 +18,8 @@ export function SettingsPage() {
const [usernameError, setUsernameError] = useState('');
const [usernameSaving, setUsernameSaving] = useState(false);
const [showLogoutConfirm, setShowLogoutConfirm] = useState(false);
const [editingEmail, setEditingEmail] = useState(false);
const [emailValue, setEmailValue] = useState('');
const [emailPassword, setEmailPassword] = useState('');
@@ -207,6 +209,16 @@ export function SettingsPage() {
) : (
<div className="text-sm text-surface-400">Playing as guest.</div>
)}
<div className="pt-2 border-t border-surface-700">
<button
onClick={() => setShowLogoutConfirm(true)}
className="inline-flex items-center gap-2 px-4 py-2 rounded bg-surface-800 hover:bg-surface-700 border border-surface-600 text-sm text-surface-300 hover:text-surface-100 transition-colors"
>
<LogOut size={14} />
{registered ? 'Log Out' : 'Sign Out'}
</button>
</div>
</div>
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4 space-y-4">
@@ -290,6 +302,24 @@ export function SettingsPage() {
onCancel={() => setImportData(null)}
/>
)}
{showLogoutConfirm && (
<ConfirmModal
title={registered ? 'Log Out' : 'Sign Out'}
message={registered
? 'You will be logged out. Your game progress is saved to the cloud and will be available when you log back in.'
: 'You will be signed out. As a guest, your local progress will be lost. Consider registering first to save your progress.'}
confirmLabel={registered ? 'Log Out' : 'Sign Out'}
danger={!registered}
onConfirm={async () => {
try { await api.auth.logout(); } catch {}
clearAuthToken();
localStorage.removeItem('token-empire-save');
window.location.reload();
}}
onCancel={() => setShowLogoutConfirm(false)}
/>
)}
</div>
);
}