diff --git a/apps/web/src/pages/FinancePage.tsx b/apps/web/src/pages/FinancePage.tsx
index 57a6dcc..9f694a7 100644
--- a/apps/web/src/pages/FinancePage.tsx
+++ b/apps/web/src/pages/FinancePage.tsx
@@ -1,8 +1,8 @@
import { useGameStore } from '@/store';
-import { formatMoney, formatPercent, formatNumber, FUNDING_ROUNDS } from '@ai-tycoon/shared';
+import { formatMoney, formatPercent, FUNDING_ROUNDS } from '@ai-tycoon/shared';
import type { FundingRoundType } from '@ai-tycoon/shared';
-import { TrendingUp, TrendingDown, DollarSign, PiggyBank, BarChart3, Rocket } from 'lucide-react';
-import { AreaChart, Area, XAxis, YAxis, Tooltip, ResponsiveContainer, LineChart, Line } from 'recharts';
+import { TrendingUp, DollarSign, PiggyBank, BarChart3, Rocket } from 'lucide-react';
+import { AreaChart, Area, XAxis, YAxis, ResponsiveContainer, LineChart, Line } from 'recharts';
import { canRaiseFunding } from '@ai-tycoon/game-engine';
import type { GameState } from '@ai-tycoon/shared';
@@ -10,21 +10,20 @@ export function FinancePage() {
const money = useGameStore((s) => s.economy.money);
const revenuePerTick = useGameStore((s) => s.economy.revenuePerTick);
const expensesPerTick = useGameStore((s) => s.economy.expensesPerTick);
- const totalRevenue = useGameStore((s) => s.economy.totalRevenue);
- const totalExpenses = useGameStore((s) => s.economy.totalExpenses);
const funding = useGameStore((s) => s.economy.funding);
const history = useGameStore((s) => s.economy.financialHistory);
const infrastructure = useGameStore((s) => s.infrastructure);
const talent = useGameStore((s) => s.talent);
const raiseFunding = useGameStore((s) => s.raiseFunding);
- const gameStateForFunding: GameState = useGameStore((s) => ({
- meta: s.meta, economy: s.economy, infrastructure: s.infrastructure,
- compute: s.compute, research: s.research, models: s.models,
- market: s.market, competitors: s.competitors, talent: s.talent,
- data: s.data, reputation: s.reputation, events: s.events,
- achievements: s.achievements,
- }));
+ const state = useGameStore.getState();
+ const gameStateForFunding: GameState = {
+ meta: state.meta, economy: state.economy, infrastructure: state.infrastructure,
+ compute: state.compute, research: state.research, models: state.models,
+ market: state.market, competitors: state.competitors, talent: state.talent,
+ data: state.data, reputation: state.reputation, events: state.events,
+ achievements: state.achievements,
+ };
const fundingStatus = canRaiseFunding(gameStateForFunding);
const netIncome = revenuePerTick - expensesPerTick;
@@ -71,10 +70,6 @@ export function FinancePage() {
- formatMoney(v)}
- />
@@ -92,10 +87,6 @@ export function FinancePage() {
- formatMoney(v)}
- />
@@ -167,7 +158,7 @@ export function FinancePage() {
Raise {formatMoney(FUNDING_ROUNDS[fundingStatus.nextRound! as FundingRoundType].amount)}
) : (
- {fundingStatus.reason}
+ {String(fundingStatus.reason ?? '')}
)}