Add game-simulation package with multi-run balance testing, fix stalled-pipeline trap
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Adds a full simulation harness (game-simulation package) with greedy/random strategies,
36-metric diagnostics, multi-run orchestration via child processes, and a statistical
interpreter. Includes 2.3x engine performance optimizations (research bonus caching,
per-DC dirty tracking, reduced allocations in tick pipeline, single-pass loops).

Fixes a critical balance bug where training pipelines stalled on insufficient VRAM would
permanently block training slots — the engine never re-checked stalled pipelines, and the
greedy strategy didn't pre-check VRAM requirements. This caused 20-25% of seeds to get
stuck in Scale-up era. All three fixes (engine un-stalling, strategy VRAM pre-check,
stalled pipeline cancellation) bring pass rate from 75% to 100% across 20 random seeds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-26 06:11:26 -04:00
parent 283c7c7932
commit 102e05c8ba
51 changed files with 4294 additions and 132 deletions
@@ -0,0 +1,16 @@
import type { GameState, ActiveResearch } from '@ai-tycoon/shared';
import { TECH_TREE } from '@ai-tycoon/game-engine';
export function startResearch(state: GameState, research: ActiveResearch): boolean {
if (state.research.activeResearch) return false;
const node = TECH_TREE.find(n => n.id === research.researchId);
if (!node) return false;
const rpCost = node.cost.researchPoints ?? 0;
if (rpCost > state.research.researchPoints) return false;
state.research.activeResearch = research;
state.research.researchPoints -= rpCost;
return true;
}