Add game-simulation package with multi-run balance testing, fix stalled-pipeline trap
Adds a full simulation harness (game-simulation package) with greedy/random strategies, 36-metric diagnostics, multi-run orchestration via child processes, and a statistical interpreter. Includes 2.3x engine performance optimizations (research bonus caching, per-DC dirty tracking, reduced allocations in tick pipeline, single-pass loops). Fixes a critical balance bug where training pipelines stalled on insufficient VRAM would permanently block training slots — the engine never re-checked stalled pipelines, and the greedy strategy didn't pre-check VRAM requirements. This caused 20-25% of seeds to get stuck in Scale-up era. All three fixes (engine un-stalling, strategy VRAM pre-check, stalled pipeline cancellation) bring pass rate from 75% to 100% across 20 random seeds. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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import type { GameState, ActiveResearch } from '@ai-tycoon/shared';
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import { TECH_TREE } from '@ai-tycoon/game-engine';
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export function startResearch(state: GameState, research: ActiveResearch): boolean {
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if (state.research.activeResearch) return false;
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const node = TECH_TREE.find(n => n.id === research.researchId);
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if (!node) return false;
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const rpCost = node.cost.researchPoints ?? 0;
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if (rpCost > state.research.researchPoints) return false;
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state.research.activeResearch = research;
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state.research.researchPoints -= rpCost;
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return true;
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}
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