Add game-simulation package with multi-run balance testing, fix stalled-pipeline trap
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Adds a full simulation harness (game-simulation package) with greedy/random strategies,
36-metric diagnostics, multi-run orchestration via child processes, and a statistical
interpreter. Includes 2.3x engine performance optimizations (research bonus caching,
per-DC dirty tracking, reduced allocations in tick pipeline, single-pass loops).

Fixes a critical balance bug where training pipelines stalled on insufficient VRAM would
permanently block training slots — the engine never re-checked stalled pipelines, and the
greedy strategy didn't pre-check VRAM requirements. This caused 20-25% of seeds to get
stuck in Scale-up era. All three fixes (engine un-stalling, strategy VRAM pre-check,
stalled pipeline cancellation) bring pass rate from 75% to 100% across 20 random seeds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-26 06:11:26 -04:00
parent 283c7c7932
commit 102e05c8ba
51 changed files with 4294 additions and 132 deletions
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{
"name": "@ai-tycoon/game-simulation",
"private": true,
"version": "0.0.1",
"type": "module",
"main": "./src/simulate.ts",
"types": "./src/simulate.ts",
"scripts": {
"simulate": "tsx src/simulate.ts",
"simulate:greedy": "tsx src/simulate.ts --strategy greedy --ticks 28800",
"simulate:random": "tsx src/simulate.ts --strategy random --ticks 28800",
"simulate:ci": "tsx src/simulate.ts --strategy greedy --ticks 28800 --json --csv --seed 42",
"multirun": "tsx src/multirun.ts",
"multirun:quick": "tsx src/multirun.ts --runs 5 --parallel 4 --strategy greedy --ticks 28800",
"multirun:full": "tsx src/multirun.ts --runs 20 --parallel 4 --strategy greedy --ticks 28800",
"interpret": "tsx src/interpret.ts",
"build": "tsc",
"typecheck": "tsc --noEmit"
},
"dependencies": {
"@ai-tycoon/shared": "workspace:*",
"@ai-tycoon/game-engine": "workspace:*"
},
"devDependencies": {
"@ai-tycoon/tsconfig": "workspace:*",
"@types/node": "^22.0.0",
"tsx": "^4.19.4",
"typescript": "^5.8.0"
}
}